Source-checkedCreatures & NPCs

Combine Mine - Enhanced

by Lt_C · for Garry's Mod

Yes, these are explosive, with gibs. No, this is not an NPC. Yes, you need a bodygroup/skingroup tool to use this. No, this is not a scripted weapon. ---------------------------------------- This is…

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14 yr agoLast updated
Steam WorkshopSource

About Combine Mine - Enhanced

From Steam Workshop

Yes, these are explosive, with gibs. No, this is not an NPC. Yes, you need a bodygroup/skingroup tool to use this. No, this is not a scripted weapon. ---------------------------------------- This is…

Yes, these are explosive, with gibs. No, this is not an NPC. Yes, you need a bodygroup/skingroup tool to use this. No, this is not a scripted weapon.

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This is a rework of Valve's Hopper mine, optimized for poses, props, and machinima. I've gone through, hollowed out the base model, created an interior, and turned pretty much everything into bodygroups. Furthermore, I retouched the textures, toned down the phong, integrated the pre-EP1 specmapping. I also skingrouped all of the EP2 rebel paintjobs, added an unused paint scheme, and made one of my own. The last skingroup is the EP2/default if you need it to look exactly like the standard. Bodygroups: All panels: closed/open/off All legs: standard/down/up/off Internal explosives: on/off Skingroups: Improved default, Rebel1, Rebel2, Rebel3, Custom/Dud, default

I also compiled all of the pats and pieces as gibs, with their skingroups. This has two cool side effects: when you destroy the mine (which, through qc magic it is explodable), it blows up into gibs, which retain the parent skingroup; and you can use these for props and stuff for poses or whatever.

This isn't a replacement for the actual hopper model though, because the legs and panels are now bodygrouped, I had to trash the animations. Even though you can use the model manipulator to replace them ingame, they won't be animated.

Also included is a Rebel IED (that is also explosive), made out of the interior components of the hopper, the EP2 transponder, and a custom made shoebox. It has bodygroups for the lid (open/closed/off) and explosives. I guess you could use it as just a shoebox too.

Credits: Lt_Commander - models/textures Valve - base models/textures

NOTE: Please notice that the paths for the models are props_combine and props_citizen_tech.

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Even if you don't use these for poses or whatever, they're still pretty fun to throw around the map as explosive props.

*Features described in video may not reflect the features found in the final product. At all.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 14 yr ago.

Combine Mine - Enhanced on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2012-10-24, released 2012-10-24

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Combine Mine - Enhanced.

Run Combine Mine - Enhanced on a Garry's Mod server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Compatibility

Game
Garry's Mod

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorLt_C, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Combine Mine - Enhanced, answered

Generated from the mod’s own source data.

Is it free?

Yes. Combine Mine - Enhanced is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

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