About Deadlock SNPCs and Playable Characters
From Steam WorkshopDeadlock SNPCs and Playable Characters Bring Valve's Deadlock into Garry's Mod. Six heroes fight as NPCs with their real abilities, and you can play all six yourself in third person, with Deadlock's…
Deadlock SNPCs and Playable Characters
Bring Valve's Deadlock into Garry's Mod. Six heroes fight as NPCs with their real abilities, and you can play all six yourself in third person, with Deadlock's movement, controls, HUD and item shop. Lane troopers, Guardians, Walkers and neutral camps come along too.
Models, animations, sounds, voice lines, particle effects and stats all come from Deadlock's own game files.
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Heroes
Abrams · Haze · Infernus · Seven · Wraith · Dynamo
- All four abilities per hero, with Deadlock's numbers and all three upgrade tiers.
- Deadlock's own particle effects, sounds and voice lines.
- Bot AI: they lane, chase, retreat, dodge, dash, melee and parry, and use their abilities in Deadlock-style situations. Three difficulties.
- Ragdoll on death.
Play as a hero
Spawn menu → Weapons → Deadlock. Pick up a hero and you become them: third-person camera, their gun and their four abilities.
- Start at level 1 and earn souls from kills to level up, unlock and upgrade abilities, and buy items (B).
- Deadlock's HUD: health bar, ability bar with cooldowns and charges, stamina, hit markers and damage feedback.
- Hold Tab to unlock or upgrade abilities. Hover an ability to read its description, current stats and upgrades.
- Deadlock movement: dash, dash-jump, air jump, wall jump, down dash, slide, mantle, mantle glide, and sprint out of combat.
[table] [tr][th]Key[/th][th]Action[/th][/tr] [tr][td]LMB / RMB / R[/td][td]Fire / zoom / reload[/td][/tr] [tr][td]Q[/td][td]Quick melee (hold for heavy melee)[/td][/tr] [tr][td]F[/td][td]Parry[/td][/tr] [tr][td]Shift[/td][td]Dash (Space mid-dash: dash-jump)[/td][/tr] [tr][td]Ctrl[/td][td]Crouch / slide (double-tap in the air: down dash)[/td][/tr] [tr][td]Space[/td][td]Jump · mantle · air jump · wall jump[/td][/tr] [tr][td]1–4[/td][td]Abilities (targeted ones aim first: LMB or the key again to cast, RMB to cancel)[/td][/tr] [tr][td]Tab[/td][td]Unlock / upgrade abilities (click or press 1–4)[/td][/tr] [tr][td]B[/td][td]Item shop[/td][/tr] [/table] dl_hero_q_melee 0 gives Q back to the spawn menu.
Lane units and neutrals
Spawn menu → NPCs → Deadlock: The Hidden King / Deadlock: The Archmother
- Both factions have the six heroes, troopers (rifle, melee and medic), the Guardian and the Walker. The two factions fight each other.
- A killed medic trooper drops a Medic Pack that heals the enemy heroes who pick it up.
Spawn menu → NPCs → Deadlock: Neutrals
- Mushroom, Underhand, Barrel Mimic and Lantern, in three sizes, plus full camps.
- Neutrals stay passive until attacked. Pulled too far, they walk home and heal up.
Lane match: dl_match_start (admin) builds a lane in front of you, with Guardians, Walkers, trooper waves and 3v3 hero bots. dl_match_stop removes it.
Testing crates
Spawn menu → Entities → Deadlock
- Tough Crate: melee it as a hero to jump to max level, with enough souls to fill your item slots.
- Training Crate: melee it to toggle no cooldowns and no damage taken.
Settings
[table] [tr][th]Convar[/th][th]Default[/th][th][/th][/tr] [tr][td]dl_bot_difficulty[/td][td]hard[/td][td]easy, medium or hard[/td][/tr] [tr][td]dl_player_team[/td][td]0[/td][td]0: bots ignore you · 1: everyone attacks you · 2 / 3: join The Hidden King / The Archmother[/td][/tr] [tr][td]dl_hero_team[/td][td]3[/td][td]Faction you fight for while playing a hero[/td][/tr] [tr][td]dl_hero_respawn[/td][td]6[/td][td]Seconds before a player hero respawns[/td][/tr] [tr][td]dl_spawn_level[/td][td]1[/td][td]Starting level of spawn-menu heroes[/td][/tr] [tr][td]dl_spawn_all_abilities[/td][td]1[/td][td]Spawn-menu heroes start with all abilities[/td][/tr] [tr][td]dl_fight_npcs[/td][td]1[/td][td]Deadlock units fight other NPCs and NextBots (HL2 and other addons)[/td][/tr] [tr][td]dl_ragdolls[/td][td]1[/td][td]Ragdolls on death[/td][/tr] [tr][td]dl_damage_numbers[/td][td]1[/td][td]Floating damage numbers[/td][/tr] [tr][td]dl_hero_quickcast[/td][td]0[/td][td](client) Cast targeted abilities on key press, without aiming first[/td][/tr] [tr][td]dl_hud_statcard[/td][td]1[/td][td](client) Stat card of the unit under your crosshair[/td][/tr] [/table]
Good to know
- Big download: the models, textures, sounds and effects add up to several hundred MB.
- There are no Deadlock maps, so no ziplines or jump pads.
- Bots don't buy items. Item actives (Z/X/C/V) aren't in yet; item stats are.
- Faces don't animate, and cloth, hair and coats use Source jiggle bones instead of Deadlock's cloth simulation.
- Tested in singleplayer and on a listen server.
[hr][/hr] A fan-made addon, not affiliated with or endorsed by Valve. Deadlock and all of its characters, models, sounds and other assets belong to Valve Corporation.
If there are any problems and you have feedbacks, please let me know!
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2d ago.
Deadlock SNPCs and Playable Characters on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-13, released 2026-10-13
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Deadlock SNPCs and Playable Characters.
Run Deadlock SNPCs and Playable Characters on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-13Open ↗
- ✓AuthorTony, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
