About Destroyer (Terraria) [Ragdoll]
From Steam Workshop"You feel vibrations from deep below..." The Destroyer, a mechanical excavation/demolition engine meant to emulate the Eater of Worlds. Where the Eater of Worlds devours, the Destroyer eradicates. He…
"You feel vibrations from deep below..."
The Destroyer, a mechanical excavation/demolition engine meant to emulate the Eater of Worlds. Where the Eater of Worlds devours, the Destroyer eradicates. He ejects autonomous probes from his spinal column, which seek out and destroy anyone who threatens their metallic host. While his main body burrows through the ground at lightning speed, his probes mop up any sort of resistance on the surface.
I've made a few minor changes to Destroyer's overall design, but most of it is minor details and extra additions that I couldn't gleam from the sprite. The biggest change in design from the 2D Destroyer is the addition of plastic connectors between his midsections. In the game, he actually bends his metal frame when he wants to turn. This kind of behavior doesn't translate well to 3D, so I decided instead to put in a more flexible material in the gaps. Personally, I think it suits his overall design.
Like Eater of Worlds, I've provided 4 different lengths of Destroyer. There is also two different versions of Destroyer for each length. One that has probes, and one that does not. The version containing probes is referred to as "_probed".
Probes are also a separate model, and can be spawned alongside the Destroyer. At the current time, there is no way to plug Probes back into an empty Destroyer(this is a ragdoll/physics thing, I can't change this).
Finally, as some of you have pointed out, the Eater of Worlds(and Destroyer) spawn pointing straight up, with their bottom halves stuck deep in the ground. After quite a bit of rerigging and testing, I've found that this behavior is actually implicit to all ragdolls in GMod. All ragdolls spawn facing straight up. For bipeds and simple ragdolls, this behavior keeps them from spawning standing up and falling to the floor. For giant train-sized megaworms, this behavior plants them deep in the ground. There is no fix for this, but you can spawn the worms higher in the air to mitigate the problem. I should also point out that every boss I have made has this same behavior(Eye spawns pointing up, Skeletron spawns on his back, etc).
Let's hope this is a smooth release this time.
The original concept and design of the "Destroyer" is the intellectual property of "Re-Logic".
Links
[hr][/hr] SNPC, Courtesy of ERROR: http://steamcommunity.com/sharedfiles/filedetails/?id=1138885097

Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 9 yr ago.
Destroyer (Terraria) [Ragdoll] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2017-09-21, released 2017-09-21
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Destroyer (Terraria) [Ragdoll].
Run Destroyer (Terraria) [Ragdoll] on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWorkshop
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorAstute, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree

