About [Dishonored] Coldridge Prison: Half-Life 2 Style [CSM]
From Steam WorkshopColdridge Prison: Half-Life 2 Style (ver. 1.1) "Shall we gather for whiskey and cigars tonight?" This isn't a direct one-to-one port of the level; some things had to be cut or condensed to seamlessly…
Coldridge Prison: Half-Life 2 Style (ver. 1.1)
"Shall we gather for whiskey and cigars tonight?"
This isn't a direct one-to-one port of the level; some things had to be cut or condensed to seamlessly blend everything together and capture the aesthetic of both Half-Life 2 and Dishonored. However, I did try to include mechanics that you would have encountered in the game. It took me just over two months, and I hope the result was worth it.
This map was made by using Hammer++ and requires no additional addons or games, all custom content is included. I’ve tried to optimize everything I can, but you might still experience lags, especially on low-end PCs. Please let me know in the comments if you notice any errors, bugs, or missing textures.
Thank you for your support and understanding!
Evening version is here: https://steamcommunity.com/sharedfiles/filedetails/?id=3809577347
Map features:
- Almost whole Coldridge Prison area recreation;
- CSM Support version;
- AI-Nodes (ground/air);
- Nav-meshes;
- Cubemaps (only on HDR);
- Few easter-eggs.
P.S. If you don't really like how the reflections (cubemaps) work on this map, use mat_specular 0/1 command to turn it off/on.
Credits:
- Romeevan - map creator;
- A-Shift - custom made decals for Dark Interval (and some little edits by me);
- Valve Software and Turtle Rock Studios - Half-Life 2 and Counter-Strike: Source assets;
- Arkane Studios and Bethesda Softworks - Dishonored;
- Facepunch and garry - Garry's Mod.
Special Thanks to:
- Raphaël Colantonio, Harvey Smith, Viktor Antonov, Jean-Luc Monnet, Sébastien Mitton, Christophe Carrier and whole Arkane Studios – for the wonderful game they created;
- My friends and comrades (Night_K0T, miman2020, Veniamin, N_T_D_, Piggo) – for the ideas and playtesting;
- Cvoxalury – for the safe door mechanic prefab;
- Dark Interval Discord Community, Map Labs Discord Server, LambdaGeneration, r/Hammer and r/Dishonored subbreddits – for the motivating feedback and positive reaction to my work.
"This is my last map," I wrote beneath my last map. We all make mistakes, don't we?
Dishonored and Mark of The Outsider logos made by Charles Bae. ZeniMax Media Inc. Dishonored, Arkane, Bethesda, Bethesda Softworks, ZeniMax and their respective logos are registered trademarks or trademarks of ZeniMax Media Inc. in the US and/or other countries. All Rights Reserved.
[spoiler]tags: dishonored map half life hl2 city 17 c17 valve arkane dunwall prison nova prospekt dystopian fog detailed combines sandbox[/spoiler]
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 29d ago.
[Dishonored] Coldridge Prison: Half-Life 2 Style [CSM] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-05, released 2026-10-05
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [Dishonored] Coldridge Prison: Half-Life 2 Style [CSM].
Run [Dishonored] Coldridge Prison: Half-Life 2 Style [CSM] on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-06Open ↗
- ✓AuthorRomeevan, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
