Source-checkedQuality of life & UI

Door Removal Areaportal Fix

by OnTheMatter · for Garry's Mod

Now works with door-destruction addons! This quick-fix addon stops the visual oddity which sometimes occurs when a door is removed, where the door will appear to lead into the void. This works for…

352KDownloads
3 yr agoLast updated
Steam WorkshopSource

About Door Removal Areaportal Fix

From Steam Workshop

Now works with door-destruction addons! This quick-fix addon stops the visual oddity which sometimes occurs when a door is removed, where the door will appear to lead into the void. This works for…

Now works with door-destruction addons!

This quick-fix addon stops the visual oddity which sometimes occurs when a door is removed, where the door will appear to lead into the void. This works for double-doors as well if one of the side doors are removed. The strange effect will only appear for a second before the doorway returns to normal, as opposed to being a permanent fixture.

In reality, the "void" is just the result of the door leaving its linked areaportal, a mapping entity which is used in optimization, disabled without having the chance to re-enable it before it's removed. This addon just checks whenever a door is removed if it has a linked areaportal, and if it does, both makes the areaportal visible and leaves it active in the case of a double door. This should help prevent the odd visuals most of the time.

This starts working automatically, just subscribe to it for it to begin working. It should only act upon the removal of a viable door, this doesn't run in the background constantly. I hope this helps!

This should not impact performance in any significant way. In fact, it won't do anything at all if a door isn't removed. If a door is removed, it's the same as if the door is open.

All this addon does is check to see if any door being removed has a linked areaportal, and if it does, it makes sure to turn the linked areaportal on (stops the void effect) and also stops doors with the same name as the one removed from being able to re-disable it by opening/closing the door (like with double doors). There are ways to destroy a door which has the areaportal work nicely and re-enable itself, but the basic remove function is apparently not one of those, and so if anything this addon is just a small extra check to make sure the areaportal plays nicely when a door linked to it is removed for any reason.

Clickbait final image edit : IntellectualPotato (very nice)

maps : gm_york_remastered rp_unioncity

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3 yr ago.

Door Removal Areaportal Fix on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2024-02-22, released 2024-02-22

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Door Removal Areaportal Fix.

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “QoL”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
Garry's Mod

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorOnTheMatter, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Door Removal Areaportal Fix, answered

Generated from the mod’s own source data.

Is it free?

Yes. Door Removal Areaportal Fix is free to download from Steam Workshop.

How do I add it to my Nxeon server?

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