About Dynamic NPC Squads
From Steam WorkshopHalf life 2's AI works great, for heavily scripted... linear levels.... But Garry's Mod finds the edges, NPCs just stand around, not exploring the massive maps on offer, not reinforcing their…
Half life 2's AI works great, for heavily scripted... linear levels....
But Garry's Mod finds the edges, NPCs just stand around, not exploring the massive maps on offer, not reinforcing their allies...
But what if they did?
What if.
The source engine's fantastic squad system was always used to it's full potential.
What if..
NPCs formed small squads... Wandered the map... Reinforced allies that found enemies?
What if...
They were truly, Dynamic NPC Squads?
Full feature list!
- Npcs will chatter when they do any custom behaviour!
- When a squad starts losing members, they'll cry for backup!
- Entire system is based on disposition, so custom factions wont break it!
- Idle squads will report in and do their very best to reinforce their buddies.
- If there's no threat, squads wander as a group!
- Everyone follows their squad leader.
- Leaders will intentionally spread out, avoid other squads!
- Removed grigori support.
- Half-decent duplicator support!
- Leaders who have lost all their buddies will throw in the towel and join someone else.
- A "Dynsquad Goal" ( think capture point! )
All this together means that npcs will break up into little squads, constantly moving around the map!
Some Caveats
- Works best with npcs that can join valve squads ( basically all default npcs, combine, rebels, zombies, antlions )
- This addon doesn't directly affect actively fighting npcs ( no extra tactics in close quarters! )
Console commands
npc_dynsquads_enabled ( enables/disables the addon )
npc_dynsquads_yapping ( enables/disables the extra idle npc voicelines )
npc_dynsquads_doassaults ( idle npc reinforcing )
npc_dynsquads_dowandering ( idle npc wandering )
npc_dynsquads_developer ( enables/disables debug info )
npc_dynsquads_ignoremapcreated ( makes it ignore map npcs, stops it breaking some maps )
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 15 mo ago.
Dynamic NPC Squads on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-07-21, released 2025-07-21
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Dynamic NPC Squads.
Run Dynamic NPC Squads on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorStrawWraith, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
