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Evil fungus

by hospital gaming · for Garry's Mod

if you like my work, would hella appreciate a wishlist on the upcoming game: https://store.steampowered.com/app/5366800/TenFinger_Tony/?utm_source=gmod_workshop&utm_campaign=evil_fungus A fungus. Put…

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5d agoLast updated
Steam WorkshopSource

About Evil fungus

From Steam Workshop

if you like my work, would hella appreciate a wishlist on the upcoming game: https://store.steampowered.com/app/5366800/TenFinger_Tony/?utm_source=gmod_workshop&utm_campaign=evil_fungus A fungus. Put…

if you like my work, would hella appreciate a wishlist on the upcoming game: https://store.steampowered.com/app/5366800/TenFinger_Tony/?utm_source=gmod_workshop&utm_campaign=evil_fungus

A fungus. Put it down and it grows over whatever's there, floors, walls, ceilings, and it can feel you walking on it. Maybe it likes it?? Don't judge

It doesn't hurt anyone. You just get really sleepy and lie down on it for a bit!! It gets smarter the more people it has lying around, and it picks up on your tricks. Jumping over it works great until it doesn't, but you should try, you have to.

Should work in multiplayer. Goes well with Evil Crawling Thing, crawlers walk straight through it and come out covered in spores.

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Needs Syhgma's Evil API, subscribe to it too.

Part of Syhgma's Evil Entities.

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Bug reports: https://steamcommunity.com/workshop/filedetails/discussion/3821991353/567048683131152283/

New features: https://steamcommunity.com/workshop/filedetails/discussion/3821991353/567048683131152303/

GitHub source code: https://github.com/xandwrp/gmod-evil-fungus-addon

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Spawning

Entities > Syhgma's Evil Entities > Evil Fungus. Point it at the world, not a prop.

Getting rid of it

Cleanup > Scripted Entities gets the one you spawned and every patch that spored off it. Superadmins can wipe the lot with Remove all fungus in the settings, or evil_fungus_clear.

Settings

Out of the box it's pretty chill. Smell and vibration are off, so it only knows you're there once you're on it. Unhinged turns everything up.

Spawn menu > Utilities > Syhgma's Evil Entities > Evil Fungus, for superadmins. Normal and Unhinged presets up top. Or the convars, all starting with evil_fungus_: [table] [tr][th]Convar[/th][th]Default[/th][th][/th][/tr] [tr][td]attack_players[/td][td]1[/td][td]0 and it leaves players alone entirely[/td][/tr] [tr][td]attack_npcs[/td][td]1[/td][td]People and animals on the mat are food, if they bleed[/td][/tr] [tr][td]npcs_fight[/td][td]1[/td][td]NPCs that can see it shoot the strands nearest them[/td][/tr] [tr][td]killable[/td][td]1[/td][td]Explosions and bullets hurt it. 0 and nothing does[/td][/tr] [tr][td]burn_speed[/td][td]1[/td][td]How fast fire catches, spreads and burns it away. Lower is slower, 0 and it never catches fire[/td][/tr] [tr][td]eat_props[/td][td]1[/td][td]Plants, fruit, meat and bodies left on the mat get eaten[/td][/tr] [tr][td]sleep_time[/td][td]4[/td][td]Seconds with its body on you before you go under[/td][/tr] [tr][td]grip[/td][td]0.85[/td][td]How much it slows you down. 1 and you're stuck[/td][/tr] [tr][td]consume_time[/td][td]300[/td][td]Seconds to replace a sleeper with itself[/td][/tr] [tr][td]shrink[/td][td]1[/td][td]Bodies shrink away into it. 0 and they just go pale[/td][/tr] [tr][td]rescue_time[/td][td]60[/td][td]Seconds into that you can still drag someone off it[/td][/tr] [tr][td]give_up[/td][td]1[/td][td]Sleepers can hit jump to respawn early[/td][/tr] [tr][td]break_free[/td][td]0[/td][td]Chance a sleeper wakes up on their own[/td][/tr] [tr][td]hosts[/td][td]0[/td][td]Share of kept bodies that get back up and drag people to it[/td][/tr] [tr][td]host_time[/td][td]90[/td][td]Seconds a husk walks before it bursts[/td][/tr] [tr][td]aggression[/td][td]1[/td][td]How far it feels footsteps, how long it keeps after you, how fast it comes. 0 never notices anyone[/td][/tr] [tr][td]smell[/td][td]0[/td][td]How far off the mat it smells you[/td][/tr] [tr][td]vibration[/td][td]0[/td][td]How far through the ground it feels things moving[/td][/tr] [tr][td]scavenge[/td][td]1500[/td][td]How far off it smells bodies and grows out to them[/td][/tr] [tr][td]learning[/td][td]1[/td][td]How much smarter every head and every escape makes it. 0 stays dumb[/td][/tr] [tr][td]learn_noclip[/td][td]1[/td][td]0 and it never catches on to noclip[/td][/tr] [tr][td]grow_cost[/td][td]1[/td][td]How much body each new strand costs. 0 and it never runs out[/td][/tr] [tr][td]sprawl[/td][td]1[/td][td]How much it wanders off instead of heading somewhere[/td][/tr] [tr][td]spores[/td][td]1[/td][td]How often a well-fed fungus throws spores to start new patches. 0 and it never does[/td][/tr] [tr][td]carried[/td][td]1[/td][td]How easily Evil Crawlers carry its spores around[/td][/tr] [tr][td]color[/td][td]white[/td][td]Tints the whole thing[/td][/tr] [tr][td]pulse_speed[/td][td]1[/td][td]How fast it throbs. 0 holds still[/td][/tr] [tr][td]time_scale[/td][td]1[/td][td]Runs it faster or slower than the game[/td][/tr] [tr][td]max_nodes[/td][td]2500[/td][td]Most strands on the map at once[/td][/tr] [tr][td]settle[/td][td]0[/td][td]Experimental. Quiet stretches fold into big patches so it covers way more ground[/td][/tr] [tr][td]start_mass[/td][td]60[/td][td]How much body a fresh fungus starts with[/td][/tr] [tr][td]grow_speed[/td][td]1[/td][td]How fast it grows over new ground[/td][/tr] [tr][td]flow_speed[/td][td]1[/td][td]How fast its body flows through the mat[/td][/tr] [/table]

(respects notarget, ai_ignoreplayers and ai_disabled. eats VJ Base and ZBase NPCs too. noclip works, for a while. vFire, JMod and most fire mods burn it, crossbow bolts too)

Doesn't get along with

  • INPC opti+ and Lynch's NPC Essentials: it might ignore their NPCs

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Credits

From the threads:

  • stops vanishing depending on where you look: ether_, Hashbrown, chrillek, Viper "The Python", Austinsupreme1, Azzy_Astermint115, Butter RAGE!!!
  • burns, and can be killed: koshersmoshers, SaucySantana, Z1nner, Mikey, ewanzombie, Hashbrown, ADD, Caleb
  • explosions and bullets hurt it: SaucySantana, IR0KEZ
  • eats VJ Base NPCs: Gordon Freeman, Limak333, 12th, DNActive

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 5d ago.

Evil fungus on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-30, released 2026-10-30

Game versions by loader

LoaderGame versionsNewest
Workshop

From 6 recorded builds of Evil fungus.

Recent builds

BuildReleasedGame versionsLoaders
2026-10-302026-10-30n/aWorkshop
2026-10-242026-10-24n/aWorkshop
2026-10-232026-10-23n/aWorkshop
2026-10-222026-10-22n/aWorkshop
2026-10-212026-10-21n/aWorkshop
2026-10-192026-10-19n/aWorkshop

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Evil fungus on a Garry's Mod server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Workshop

Its source category doesn’t say more about what it does, so NxLabs lists it under Other.

Compatibility

Game
Garry's Mod

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-30Open ↗
  • ✓Authorhospital gaming, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Evil fungus, answered

Generated from the mod’s own source data.

Is it free?

Yes. Evil fungus is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Evil fungus on a Garry's Mod server.

Deploy in about a minute from $3.99 a month, then add Evil fungus in one click.