Source-checkedCosmetics, visuals & audio

Fly By Sounds

by Spooky Sofi · for Garry's Mod

Dynamic wind sounds when props fly past you. (Updated & Optimized 2025) Have a fix or optimization? [url=https://github.com/Adorabus/GM_FlyBySounds] Contribute here! More Info: Applies to props,…

611KDownloads
13 mo agoLast updated
1 MBFile size
Steam WorkshopSource

About Fly By Sounds

From Steam Workshop

Dynamic wind sounds when props fly past you. (Updated & Optimized 2025) Have a fix or optimization? [url=https://github.com/Adorabus/GM_FlyBySounds] Contribute here! More Info: Applies to props,…

Dynamic wind sounds when props fly past you. (Updated & Optimized 2025)

Have a fix or optimization? Contribute here!

More Info:

Applies to props, ragdolls, 'Bouncy Ball' from Sandbox, and more.

Volume and Pitch scale based on multiple variables such as speed, shape volume, and distance.

The pitch and volume ranges can be modified via server console variables:

sv_flybysound_minspeed (default: 100) - Minimum speed required for sound to be heard.

sv_flybysound_maxspeed (default: 1000) - Volume does not increase after this speed is exceeded.

sv_flybysound_minshapevolume (default: 1) - Pitch does not increase when shape volume (3D area) falls below this amount.

sv_flybysound_maxshapevolume (default: 300) - Pitch does not decrease when shape volume (3D area) exceeds this amount.

sv_flybysound_minvol (default: 30) - Object must have at least this much volume (area) to produce fly by sounds.

sv_flybysound_playersounds (default: 0) - Script applies to players.

cl_flybysound_updatedelay (default: 0.05) - How often the script updates sound effects (pitch, volume). Smaller values give smoother sound transitions but more CPU intensive.

cl_flybysound_scandelay (default: 0.5) - How often the script scans for relevant entities. Smaller values give faster feedback but are more CPU intensive.

cl_flybysound_cutoffdist (default: 3000) - Maximum distance at which sounds can be heard. Smaller values can give better performance in large maps.

cl_flybysound_altsound (default: 0) - If set to 1 then an alternative wind sound will play. (Portal 2)

sv_flybysound_spinsounds (default: 0) - If set to 1, the sound will be heard when an entity is spinning.

cl_flybysound_loudness (default: 1.0) - The overall volume of the audio can be scaled down by setting values below 1.0

(If these variables confuse you, probably best not to change them.)

(Sorry Note: Sorry for confusing variable names because sound 'volume' and 3D area 'volume' are both the same spelling. Next time I will name area volume 'size' for less confusion, but I do not want to change the variables in this script or people will lose their console variable settings.)

A tool to mute the sounds on specific entities is available here.

Enjoy! :)

Credits Sofibyte addon author Wontairr alternative wind sound, bug fixes, spin sounds, spawn-menu options Taux icon

Highlights

From source data

Footprint

A 1 MB download, rated a light load on a server.

Last update

Its author last shipped an update 13 mo ago.

Fly By Sounds on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2025-09-21, released 2025-09-21, 1 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Fly By Sounds.

Run Fly By Sounds on a Garry's Mod server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Cosmetics, visuals & audio

Skins, textures, shaders, models and sound — how the game looks and sounds.

Compatibility

Game
Garry's Mod
File size
1 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorSpooky Sofi, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Fly By Sounds, answered

Generated from the mod’s own source data.

Is it free?

Yes. Fly By Sounds is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Fly By Sounds on a Garry's Mod server.

Deploy in about a minute from $3.99 a month, then add Fly By Sounds in one click.