Source-checkedMaps & scenarios

gm_goldencity

by Skerion · for Garry's Mod

THIS MAP IS OUTDATED. Someone in the comments suggested linking to the new version of the map, so here: https://steamcommunity.com/sharedfiles/filedetails/?id=2501718455 Here's a map that's heavily…

835KDownloads
8 yr agoLast updated
27 MBFile size
Steam WorkshopSource

About gm_goldencity

From Steam Workshop

THIS MAP IS OUTDATED. Someone in the comments suggested linking to the new version of the map, so here: https://steamcommunity.com/sharedfiles/filedetails/?id=2501718455 Here's a map that's heavily…

THIS MAP IS OUTDATED. Someone in the comments suggested linking to the new version of the map, so here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2501718455

Here's a map that's heavily inspired by gm_bigcity. I've been wanting to make a city map like this for a decade, and I've finally gotten around into doing just that. I probably could have gotten this out of the way a while ago, but better late than never, I suppose.

Features:

- A downtown area plus a highrise area - A sunken highway with a couple of tunnels connecting to the other roads - 14 buildings with interiors. There are some exterior open doors that you can walk into that teleport you into the interior. To go back outside, press E on one of the elevator doors or whatever kind of door you teleported in front of. - An AI Nodegraph and a navmesh - HDR - A single soundscape throughout the map. The reason it's just one is because I'm not great at soundscapes. I'll probably work on that later as well. - A single cubemap that actually works (at least on my end, though I made sure it wasn't just the leftover bsp that had that) unlike the ones in the previous map I uploaded - Two custom models (A tree and a basketball hoop) used in the map that you can use yourself - A couple of secrets

Credits:

Doctor Flounder Box, for the basketball hoop model Blueberry_Pie, for coming up with the illuminated window technique KingPomme, for expanding on that technique bshadow, for the invisible rad light technique used for the streetlights Jakobi O'Brien, for helping me out with a bit of optimization (Though I didn't do a great job with it on this update. I'll probably work on it some more on the next update) Valve and CGTextures, for the source material used for the custom textures Everyone who gave feedback on the map in the work-in-progress thread

You won't need Counter Strike: Source or Left 4 Dead for the textures on this map to work, for those of you who don't have either game. Also, you'll need to have detail textures enabled, otherwise the building textures won't look right.

Highlights

From source data

Footprint

A 27 MB download, rated a light load on a server.

Last update

Its author last shipped an update 8 yr ago.

gm_goldencity on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2018-12-02, released 2018-12-02, 27 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of gm_goldencity.

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Maps”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
Garry's Mod
File size
27 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorSkerion, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

gm_goldencity, answered

Generated from the mod’s own source data.

Is it free?

Yes. gm_goldencity is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

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