About gm_megastruct13
From Steam WorkshopReturn to a Classic GMOD map gm_megastruct13 This is a very old map from the GMOD 9 /10 days, really old which I remastered and added a new look to it making it compatible with the lastest Garry's…
Return to a Classic GMOD map
gm_megastruct13
This is a very old map from the GMOD 9 /10 days, really old which I remastered and added a new look to it making it compatible with the lastest Garry's Mod features, following the style of nowadays gm_construct.
The original map is gm_megastruct_revolution By: WilsonBJ https://youtu.be/BQAxWhkiBuc
In my enhancement:
I've added Colorizable Sky Support (env_skypaint), re-done the Dark/Black Room, re-done the White Room which is now also colorizable/paintable with the ToolGun, gave it new lighting (very close to the default construct), tweaked the old and excessive bloom, I've also added 2 signature and iconic buildings to the flatgrass area of the map and updated the skybox. The previous and constantly open area_portals have been change to func_areaportalwindows and they now fade and close. Soundscapes were also implemented.
Night version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2663311351
Nav Mesh
https://steamcommunity.com/sharedfiles/filedetails/?id=2664928487
If it doesn't work for any reason type in console nav_load while in the map.
EXTRA NOTES: That is the original self-made nav_mesh for both maps, these are 100% generated using the propper commands, they do cover all of the map surface, complete navigation for nextbot, took me some minutes to do but less than I expected.
If you are subscribed to an alternative mesh by a different author I cannot tell exactly what the downside of that is, please don't mix them use only one.
You can play around with the HDR intensity if you want by typing in the console the following command:
ent_fire tonemapcontroller setbloomscale [values from 0.1 to 10, 0.35 is the default]
Features
-AI Noded +NAV MESH -Considerably large playable area -Compatible with in-game Fog editor -Compatible with in-game Sky editor -Compatible with in-game Sun editor -Cubemaps -Full HDR -Flatgrass Area -Gravity Control (see the mountain area and spawn something there) -Huge -Open Skybox -Updated Soundscapes -Various Rooms -Water
This is a very ancient map and it has been re-uploaded several times but without any upgrades whatsoever, it has been featured once in one of DasBoSchitt's "The GMOD Idiot Box" featuring the night version.
The map is a bit heavy in size because it has been recompiled in the lastest version of Source both SDR and HDR. Let's not forget originally this is from 2008 or earlier.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 yr ago.
gm_megastruct13 on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-11-22, released 2021-11-22
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of gm_megastruct13.
Run gm_megastruct13 on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorFFox, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
