About Half-Life 2 Entities +PLUS+
From Steam WorkshopGarry/Garry's Mod Team please add ammo crates ;_; What is this Just another effect of being bored. Buch of hl2 entities (from large ammo packs to ammo crates) ready to use. How To Use Spawn…
Garry/Garry's Mod Team please add ammo crates ;_;
What is this Just another effect of being bored. Buch of hl2 entities (from large ammo packs to ammo crates) ready to use.
How To Use Spawn it................................................ ||Q --> Entities --> Half-Life 2 --> Stuff|| To enable combine terminal, pres Walk(LAlt) and Use it. Use it agin to emit keyboard typing sounds.
Commands Combine APC (Entity): - hl2_apc_ai 1/0 - Enable APC shooting behavior. Headcrab Carnister: hl2_headcrab_count - (Def. 10) Sets count of headcrabs in carnisters. 0 = None / Like 99999 = Infinite. hl2_headcrab_type - Sets headcrab types in carnisters. 0 = Normal / 1 = Fast / 2 = Poison / 3 = Random. Player SpeedMod: hl2_playerspeed - (Def.10) Sets player speed. (Try to not type more than 80)(Rly). Player Weapon Strip: hl2_player_weapons_strip_range - (Def. 100) Strips all player weapons in this range. Dissolver: hl2_dissolver_range - (Def. 100) Sets dissolver range. now dissolving on touch. You can change model using model manipulator. hl2_dissolver_type - (Def. 0) Sets dissolve type. 0 = Energy / 1 = Heavy electrical / 2 = Light electrical / 3 = Core effect. Beam: hl2_beam_width - Sets width of beam. 0 = Infinite hl2_beam_noise - Default: 0/The amount of noise in the beam. 0 is a perfectly straight beam. hl2_beam_texture - Default: 0 / The material used to draw the beam. 1 - 11 = HL2/GMOD 12 - 21 = TF2 hl2_beam_scroll - Default: 35 / Rate at which the beam texture should scroll along the beam. hl2_beam_fps - Default: 0 / Framerate at which the beam texture should animate, if it has multiple frames. hl2_beam_dmg - Default: 10 / How much damage this beam does per second to things it hits when it is continually on, or instantaneously if it strikes. For continuous damage, the value should be greater than 10 or it may not work. hl2_beam_brightness - Default: 100 / Sets beam brightness. hl2_beam_sound - Default: 1 / Sets beam sound. 0 - 3 / 0 = None Steam: hl2_steam_spread - Default: 15 / The amount of random spread in the particle's velocity after they spawn. hl2_steam_speed - Default: 120 / The default speed at which the particles move after they spawn. hl2_steam_start - Default: 10 / The initial size of the particles after they spawn. hl2_steam_end - Default: 35 / Rate at which the steam texture should scroll along the steam. hl2_steam_rate - Default: 26 / The rate of particle emission. i.e. particles per second. hl2_steam_lenght - Default: 80 / The length of the jet determines the lifetime of each particle. hl2_steam_translucency - Default: 255 / Sets steam translucency. hl2_steam_sound - ( ͡° ͜ʖ ͡°) - Default: 1 / Sets steam sound. 0 - 4 / 0 = None NEW - hl2_steam_type - Default: 0 / Sets steam type. 0 - 1 / 0 = Normal | 1 = Head Wave. NPCMaker: hl2_npcmaker_start_enable - NPCMaker should spawn enabled? 0 = Yes / 1 = No hl2_npcmaker_enable - Enables NPCMaker. hl2_npcmaker_spawn_frequency - NPCMaker spawn frequency in seconds. hl2_npcmaker_max_live_npcs - Sets how many npcs can be spawned at the time. hl2_npcmaker_npc_type - Sets npc type to spawn. hl2_npcmaker_npcs_name - Sets names of spawned npcs. hl2_npcmaker_npcs_squad_name - Sets squad name of spawned npcs. hl2_npcmaker_npcs_weapon - Sets with what weapon npc should spawn. hl2_npcmaker_spawn_when_visible - NPCMaker should spawn npcs when its visible? hl2_npcmaker_enable_sound - Sets NPCMaker enable sound. Like "hl2_npcmaker_enable_sound ambient/creatures/town_zombie_call1.wav" - Check NPCMaker Cool Enable Sounds tab for more sounds. If you don't want any sounds, type "hl2_npcmaker_enable_sound 0" hl2_npcmaker_npcs_skill - Sets spawned npcs weapon skill level. From 1 to 5. Fire: hl2_fire_size - Fire size. Def: 64. hl2_fire_glow - Fire glow size. Def: 230. 64/230 means small fire 128/460 means medium fire. etc. Spotlight: hl2_spotlight_lenght - Spotlight lenght. Def: 1024. hl2_spotlight_width - Spotlight width. Def: 50. Cycler: hl2_cyactor_animation - Default: NONE / Sets def. animation for cycler. hl2_cyactor_skin - Default: 0 / If your cycler model have more that 1 skin you can set it here. hl2_cyactor_model - Default: models/Kleiner.mdl / Sets cycler model. Tesla: hl2_tesla_amplitude - Point tesla sparks amplitude in seconds. Def: 1. hl2_tesla_radius - Point tesla spark radius. Def: 100. hl2_tesla_beams - Point tesla sparks counter. Def: 10. hl2_tesla_wmin - Point tesla minium spark size. Def: 15. hl2_tesla_wmax - Point tesla maximum spark size. Def: 30. hl2_tesla_texture - Point tesla spark texture. Def: 0. From 0 to 6. Police Goal: Guard Area: hl2_goalp_radius - Contained area radius. Def: 108. WARNING!!! This entity requires (Global State: Pre-Criminal Gordon) to work proprely!!! hl2_cecore_scale - Sets scale of citadel energy core. Def: 2. Point Hurt: hl2_ph_radius - Point Hurt radius. Def: 750. hl2_ph_damage - Point Hurt damage. Def: 10. hl2_ph_damage_delay - Point Hurt damage delay. Def: 1. hl2_ph_damage_type - Point Hurt damage type. 1 - 31. Def: 5. Fish Pool: hl2_fish_max_range - The maximum range at which the fish can swim. Def: 300. hl2_fish_count - Max fishes to spawn. Def: 5. hl2_fish_model - Sets fishes models. Def: models/props/de_inferno/goldfish.mdl. But you can set any model. Goal: Standoff: hl2_standoff_actors - Class of npcs that should take effect. hl2_standoff_search - Chose search mode: 0-EntityName / 1-Class. hl2_standoff_hgcr - What to do if leader moves, threat is neutralized, hint group changes, etc. hl2_standoff_abandon - If no enemy detected recently, stop the standoff.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 11 yr ago.
Half-Life 2 Entities +PLUS+ on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2015-09-18, released 2015-09-18
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Half-Life 2 Entities +PLUS+.
Run Half-Life 2 Entities +PLUS+ on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authorfilz0, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
