About Hoop's GRAPHICS OVERHAUL
From Steam WorkshopHoop's GRAPHICS OVERHAUL I made this mod because default Garry's Mod lighting looks super flat, washed out, and dated, while most graphics configs out there either blind you with overblown bloom or…
Hoop's GRAPHICS OVERHAUL
I made this mod because default Garry's Mod lighting looks super flat, washed out, and dated, while most graphics configs out there either blind you with overblown bloom or tank your FPS.
This addon is a complete post-processing, lighting, and material shader overhaul built entirely within Source Engine's native limits. It doesn't replace any map textures and doesn't require external programs like ReShade. It just pushes the engine's built-in shaders and rendering pipeline as far as they can go without breaking your game.
What it actually does:
Filmic Color Grading & Highlight Compression: Deepens shadows and crushes that ugly grey Source ambient look while keeping bright skies and white walls from blowing out. Auto-Exposure Adaptation: Smoothly adjusts brightness depending on how bright or dark the area you are standing in is. PBR-Style Fresnel & Specular Polish: Disables flat half-lambert shading on models and boosts Fresnel rim reflections on weapons, playermodels, NPCs, and props so they actually react to light. Selective HDR Micro-Bloom: Only glows on actual light sources and the sun, instead of putting a blurry white fog over your whole screen. Volumetric Sunbeams & Horizon Fog: Adds subtle godrays when looking toward the sun and depth fog that blends distant map geometry into the skybox. 4 Built-in Presets: Switch between Next-Gen Filmic, Golden Hour, Dark Photorealism, or Clean Natural anytime.
How to customize or toggle: Open your Spawnmenu (Hold Q) -> go to the Options tab on the top right -> Hoop Mods -> Hoop Next-Gen Shaders. Every effect (Bloom, Sunbeams, Fog, Vignette, Sharpening, Depth of Field, Exposure) can be tweaked or turned off individually. You can also type hoop_shaders_toggle in the console to turn the whole mod on or off instantly.
Keep in mind this is still running on Source Engine, so it's not magic ray tracing, just a heavily tuned shader setup that makes any map look way deeper and more modern with almost zero FPS impact.
Created by Hoop.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 14d ago.
Hoop's GRAPHICS OVERHAUL on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-21, released 2026-10-21
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Hoop's GRAPHICS OVERHAUL.
Run Hoop's GRAPHICS OVERHAUL on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-22Open ↗
- ✓Authorhoop, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
