About Mad Vehicle
From Steam WorkshopYour vehicles become crazy! They will run toward you! Added compatibility by updates Now SCAR Compatible Simfphys Vehicles can also become mad!! How to make a crazy vehicle: Go to: NPC ->…
Your vehicles become crazy! They will run toward you!
[h1]Added compatibility by updates[/h1][list] [*]Now SCAR Compatible [*]Simfphys Vehicles can also become mad!![/list]
[h1]How to make a crazy vehicle:[/h1][list] [*]Go to: NPC -> GreatZenkakuMan's NPCs -> Mad Vehicle [*]Spawn Mad Vehicle near your vehicle. [*]If the vehicle has a spawn effect, the spell is done.[/list]
[h1]How to make the vehicle go back to normal:[/h1][list] [*]Undo. [*]Make it get stuck for 10 seconds. [*]Make it dive into water. [*]Drive it. [*]Destroy it(when it is a SCAR or a Simfphys Vehicle).[/list]
[h1]ConVars:[/h1][list] [*]madvehicle_enemyrange(default: 4500) An enemy within this range can be the target of Mad Vehicle. [*]madvehicle_detectionrange(default: 30) A vehicle within this range will become mad. If you have a difficulty in spawning Mad Vehicle, set this larger. [*]madvehicle_playmusic(default: 0) Whether Mad Vehicles play music or not. [*]madvehicle_deleteonstuck(default: 10) How long does it take to delete Mad Vehicle when it's getting stuck. Set this to 0 to prevent Mad Vehicles from removing by stuck.
[*]madvehicle_targetantlion(default: 1) If set 0, Mad Vehicles won't target Antlion group. This also determines if they target Xen monsters in Half-Life. [*]madvehicle_targetcitizen(default: 1) Same as above, but deal with citizens. [*]madvehicle_targetcombine(default: 1) Combine forces except metropolices and manhacks. [*]madvehicle_targetmetropolice(default: 1) Metropolices and manhacks. [*]madvehicle_targetzombie(default: 1) Zombies. [*]madvehicle_targetmilitary(default: 1) Human grunts, Assassins, Black Ops, etc. [*]madvehicle_targetother(default: 1) Other NPCs, such as barnacles, ... [*]madvehicle_targetplayer(default: 1) Players. [*]madvehicle_targetnextbot(default: 1) Nextbots. [*]madvehicle_targetvehicle(default: 0) Vehicles. This also makes two Mad Vehicles attack each other.[/list]
P.S. My patreon here!
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 8 yr ago.
Mad Vehicle on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2019-03-27, released 2019-03-27
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Mad Vehicle.
Run Mad Vehicle on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Author∩(≡^ω^≡)∩, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
