About Microwave Rifle
From Steam WorkshopFrom 2008, updated to work with the latest version of GMod. Here is another on of Dr. Kleiner inventions. It's a microwave rifle that can shoot out a concentrated beam of microwaves. CONTROLS Primary…
From 2008, updated to work with the latest version of GMod.
Here is another on of Dr. Kleiner inventions. It's a microwave rifle that can shoot out a concentrated beam of microwaves.
CONTROLS
Primary fire: The weapon will emit a concentrated beam of microwaves that will make your enemies brain boil until it explodes. The beam can also do damage to props.
Secondary fire: Shoots our a microwave grenade. The grenade can then later be activated remotely. Once the grenade is activated it will send out a burst of microwaves in a small radius. The microwave grenade is very effective at clearing rooms. You can not have more than one grenade out at the time. Launching a microwave grenade craves a lot of energy from the microwave rifle (500 energy units). If you can't launch a grenade it's probably because the rifle doesn't have enough energy or you already have one grenade out.
Reload: The reload button will activate the microwave grenade. The microwave grenade will self destruct if you press reload again after the grenade is activated.
Weapon description
When the microwave beam hits an NPC the head will start to swell untill it explodes. You can hear how high pressure the head has by hearing the buzzing sound from the microwave rifle pitch up. When the head finally explodes it will paint the walls red (or yellow if it's an alien NPC) making the environment quite unpleasant. The grenade effects NPC's in the same way, the only difference is that it has an area of effect. Electronic NPC's like DOG and the city scanner will not explode, they will short-circuit and make some zapping effects.
Weapon energy The weapon energy works like the flashlights energy, using it will make it loose energy and not using it will make it automatically recharge. If you use it to much it will start to overheat and smoke will come out from the barrel. The thicker the smoke is the more overheated the rifle is. When the rifle has reached it's limit it will make some noise and beep to tell it's overheated and you will have to wait until it have cooled down.The rifle will also tell you when it's fully charged by making some beeps.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 12 yr ago.
Microwave Rifle on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2015-03-28, released 2015-03-28
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Microwave Rifle.
Run Microwave Rifle on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorSakarias, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
