About mighty foot engaged
From Steam Workshopthe smod kick of theseus, made to be actually maintained and improved as time goes on originally grew from a dissatisfaction of what was available and a striving to improve (and everyone says its…
the smod kick of theseus, made to be actually maintained and improved as time goes on originally grew from a dissatisfaction of what was available and a striving to improve (and everyone says its kinda like maximum action i guess and its true it was inspired by it a bit)[h1] [/h1] by god, not perfect, but better than everything else[h1] [/h1]
[h1]HOW TO USE: Uninstall sharpeye open the console (SHIFT+ESC) run "bind g mightyfootengaged" press G to kick.[/h1] You can use any other key for it too, for example "bind mouse4 mightyfootengaged"[h1] [/h1]
IF YOU HAVE VMANIP KEYBIND MENU INSTALLED USE ITS MENU TO BIND IT (it removes the console command functionality for whatever reason)
to change how the kicking works go to spawnmenu>options>chen's addons>mighty foot
features (mostly compared to other smod kick types):[h1][/h1]
- several animation sets to choose from:
- [table][tr]
- [th]Names in white require third party addons, and have links to them.[/th]
- [/tr]
- [tr][tr]
- [td]Apex Legends/Titanfall 2[/td]
- [td]VManip[/td]
- [td]SMod[/td]
- [td]BSMod[/td]
- [td]Random available[/td]
- [/tr][/tr][/table]
- an optional real third person animation, requires Extended Player Animations (Draconic Base is not required but xdReanims or DynaBase is)
- a modified amalgamation of a few smod kick addons and actually somewhat functional code and rewriting by me (including the context menu category)
- a leg that has player color and accounts for all bodygroups and skins that could possibly matter
- a more robust kick so you won't have to look exactly at things to kick them (extra helpful with headcrabs and other small things)
- an extensive list of settings to modify, including kick damage, applied physics forces, door-busting, and a bunch more
- has the sliders and stuff in options submenu instead of a separate derma panel
- kicking effects have been restricted to fix unintended side effects (i.e. kicking brush entities through the map, this was a problem with each kick addon i've used; kicking in vehicles resulting in suicide; other such things)
- option to enable disarming npcs and players upon being kicked (two separate options plus you can't disarm friendlies) (like ez2)
- kick mid-air to make use of your body to deal more damage
- kick to press buttons and stuff you're holding away
- kicking stuff pushes you back and you can kickboost like maximum action/cruelty squad and even launch into fr*icking space with a kick
- entities, ragdolls, and doors use separate force calculations (tfa's used both ragdoll and entity variables in the same calculation making it absolutely pointless to have the former???)
- glass panes break and it does not use a bullet trace (why would anyone use a bullet trace when kicks dont leave bullet holes)
- a number of experimental features such as "projectile parrying" and "kick everything at mass relative force" just for the sake of it (experimental for a reason; they might not always work properly)
- probably not completely broken in mp! there's no prediction though because legacy code lol
- probably won't crash you (hasn't for me)
- nzombies support that makes it (literally) your second crowbar/knife by cutting out most of the variability in favor of consistency, and *should* work universally across configs[/list]
- ffgsnz in memoriam
- [h3]you can find all the related console commands with the prefix "mf_"[/h3]
- wanna make a localization? help me, or yourself, on github[h1][/h1]
- [h3]4 developers: you can check for mighty foot damage by checking for 67 in GetDamageCustom in the CTakeDamageInfo object[/h3]
- known issues:
- [list][*]if your gmod crashes on kicking certain kinds of doors, disable Extended Properties
- if you have any issues with legs not being present where they should
, enable compatibility mode in client options first stop using sharpeye - if doors either stay stuck and/or flop over, open the console and run "whereis models/props_c17/door01_left.phy" to find out what other add-on is causing the problem
mirrors, remote screens, etc. have you t-posing behind you when kicking in first personfixed since 28th of April 2024- should not conflict with other "smod kick" type addons, AT ALL, and if they do they're derivatives of this
- if your model brings an error, it's the model's fault
- has a temporary "weapon bash" looking animation in third person only if you don't have the required add-ons for that[/list][h1] [/h1]
- notes: i'm
not goodkind of okay at code - some creds to LeErOy NeWmAn, whorshipper, TFA and the guy who made tfa smod kick modified (for a couple good ideas), and Twilight Sparkle for porting the Apex leg animations.[h1] [/h1]
- JAJAJAJA, RONALDINHO SOCCER![h1] [/h1]
- join lowercase gang

Highlights
From source dataFootprint
A 571 KB download, rated a light load on a server.
Last update
Its author last shipped an update 3 mo ago.
mighty foot engaged on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-07-06, released 2026-07-06, 571 KB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of mighty foot engaged.
Dependencies
- Required: Chen's VManip Patch (Woke™ Edition)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run mighty foot engaged on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogAdmin & protection
Permissions, moderation, anti-cheat and land protection for the people running the server.
Compatibility
- Game
- Garry's Mod
- File size
- 571 KB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authorit's uncanny how easy it is, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
