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mighty foot engaged

by it's uncanny how easy it is · for Garry's Mod

the smod kick of theseus, made to be actually maintained and improved as time goes on originally grew from a dissatisfaction of what was available and a striving to improve (and everyone says its…

993KDownloads
3 mo agoLast updated
571 KBFile size
Steam WorkshopSource

About mighty foot engaged

From Steam Workshop

the smod kick of theseus, made to be actually maintained and improved as time goes on originally grew from a dissatisfaction of what was available and a striving to improve (and everyone says its…

the smod kick of theseus, made to be actually maintained and improved as time goes on originally grew from a dissatisfaction of what was available and a striving to improve (and everyone says its kinda like maximum action i guess and its true it was inspired by it a bit)[h1] [/h1] by god, not perfect, but better than everything else[h1] [/h1]

[h1]HOW TO USE: Uninstall sharpeye open the console (SHIFT+ESC) run "bind g mightyfootengaged" press G to kick.[/h1] You can use any other key for it too, for example "bind mouse4 mightyfootengaged"[h1] [/h1]

IF YOU HAVE VMANIP KEYBIND MENU INSTALLED USE ITS MENU TO BIND IT (it removes the console command functionality for whatever reason)

to change how the kicking works go to spawnmenu>options>chen's addons>mighty foot

features (mostly compared to other smod kick types):[h1][/h1]

  • several animation sets to choose from:
  • [table][tr]
  • [th]Names in white require third party addons, and have links to them.[/th]
  • [/tr]
  • [tr][tr]
  • [td]Apex Legends/Titanfall 2[/td]
  • [td]VManip[/td]
  • [td]SMod[/td]
  • [td]BSMod[/td]
  • [td]Random available[/td]
  • [/tr][/tr][/table]
  • an optional real third person animation, requires Extended Player Animations (Draconic Base is not required but xdReanims or DynaBase is)
  • a modified amalgamation of a few smod kick addons and actually somewhat functional code and rewriting by me (including the context menu category)
  • a leg that has player color and accounts for all bodygroups and skins that could possibly matter
  • a more robust kick so you won't have to look exactly at things to kick them (extra helpful with headcrabs and other small things)
  • an extensive list of settings to modify, including kick damage, applied physics forces, door-busting, and a bunch more
  • has the sliders and stuff in options submenu instead of a separate derma panel
  • kicking effects have been restricted to fix unintended side effects (i.e. kicking brush entities through the map, this was a problem with each kick addon i've used; kicking in vehicles resulting in suicide; other such things)
  • option to enable disarming npcs and players upon being kicked (two separate options plus you can't disarm friendlies) (like ez2)
  • kick mid-air to make use of your body to deal more damage
  • kick to press buttons and stuff you're holding away
  • kicking stuff pushes you back and you can kickboost like maximum action/cruelty squad and even launch into fr*icking space with a kick
  • entities, ragdolls, and doors use separate force calculations (tfa's used both ragdoll and entity variables in the same calculation making it absolutely pointless to have the former???)
  • glass panes break and it does not use a bullet trace (why would anyone use a bullet trace when kicks dont leave bullet holes)
  • a number of experimental features such as "projectile parrying" and "kick everything at mass relative force" just for the sake of it (experimental for a reason; they might not always work properly)
  • probably not completely broken in mp! there's no prediction though because legacy code lol
  • probably won't crash you (hasn't for me)
  • nzombies support that makes it (literally) your second crowbar/knife by cutting out most of the variability in favor of consistency, and *should* work universally across configs[/list]
  • ffgsnz in memoriam
  • [h3]you can find all the related console commands with the prefix "mf_"[/h3]
  • wanna make a localization? help me, or yourself, on github[h1][/h1]
  • [h3]4 developers: you can check for mighty foot damage by checking for 67 in GetDamageCustom in the CTakeDamageInfo object[/h3]
  • known issues:
  • [list][*]if your gmod crashes on kicking certain kinds of doors, disable Extended Properties
  • if you have any issues with legs not being present where they should, enable compatibility mode in client options first stop using sharpeye
  • if doors either stay stuck and/or flop over, open the console and run "whereis models/props_c17/door01_left.phy" to find out what other add-on is causing the problem
  • mirrors, remote screens, etc. have you t-posing behind you when kicking in first person fixed since 28th of April 2024
  • should not conflict with other "smod kick" type addons, AT ALL, and if they do they're derivatives of this
  • if your model brings an error, it's the model's fault
  • has a temporary "weapon bash" looking animation in third person only if you don't have the required add-ons for that[/list][h1] [/h1]
  • notes: i'm not good kind of okay at code
  • some creds to LeErOy NeWmAn, whorshipper, TFA and the guy who made tfa smod kick modified (for a couple good ideas), and Twilight Sparkle for porting the Apex leg animations.[h1] [/h1]
  • JAJAJAJA, RONALDINHO SOCCER![h1] [/h1]
  • join lowercase gang

Highlights

From source data

Footprint

A 571 KB download, rated a light load on a server.

Last update

Its author last shipped an update 3 mo ago.

mighty foot engaged on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-07-06, released 2026-07-06, 571 KB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of mighty foot engaged.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run mighty foot engaged on a Garry's Mod server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Admin & protection

Permissions, moderation, anti-cheat and land protection for the people running the server.

Compatibility

Game
Garry's Mod
File size
571 KB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓Authorit's uncanny how easy it is, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

mighty foot engaged, answered

Generated from the mod’s own source data.

Is it free?

Yes. mighty foot engaged is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

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