About Minibosses SNPCs[Resident Evil 5]
From Steam WorkshopDangerous creatures that you can meet in Resident Evil 5 now in Garry's Mod! Mod contains 5 minibosses: ♦Executioner ♦Minigun majini ♦Chainsaw majini ♦Reaper ♦Giant majini Notes : •Almost all attack…
Dangerous creatures that you can meet in Resident Evil 5 now in Garry's Mod!
Mod contains 5 minibosses: ♦Executioner ♦Minigun majini ♦Chainsaw majini ♦Reaper ♦Giant majini
Notes: •Almost all attack animations faster than in game. I decide to do this because in Garry's Mod movement speed for all much faster than in Resident Evil 5. •Chainsaw majini have 2 self-made attacks for small creatures and look not very good. If you can do it better - contact with me, but first write in comments about it.
Console commands: •re5_npc_fatality_enabled (2 def.) - controls killmoves. 0 - disable all deadly attack animations, 1 - enable deadly attack animations for reaper and chainsaw majini, 2 - enable deadly animations for all and ragdolling for chainsaw majini and executioner. •re5_npc_corpse_lifetime (30 def.) - controls corpse lifetime. 0 - don't remove. •re5_npc_fatality_corpse_lifetime (10 def.) - controls lifetime for corpse that was created with killmove. 0 - don't remove. •re5_npc_detect_method (0 def.) - controls target detecting method. 0 - normal, 1 - can detect you from big distance ignoring all. •re5_npc_reaper_smoke (2 def.) - reaper can do smoke when take damage or randomly when open weak spots. 0 - disable, 1 - only on damage, 2 - normal. •re5_npc_chainsaw_respawn (2 def.) - chainsaw majini can ressurect after death. 0 - disable, 1 - resurrect, 2 - resurrect in rage mode. •re5_npc_stun (3 def.) - controls stuns system. 0 - disable, 1 - only bodyshoot stuns, 2 - only headshoot stuns, 3 - all stuns enabled. Note: reaper will stun anyway because it's part of his mechanics. •re5_npc_ragdoll (1 def.) - minibosses create ragdoll when dead if enough place to spawn him correctly. 0 - disable.
Credits: •Models, animations, textures, sounds - CAPCOM. •Coding, porting - ERROR(me). •Help with NPC's ragdoll positions code - TFA. •Screenshots, testing(before update) - Yoshikage Kira, ϟLightning Boltϟ.
Support: •You can find info about how to support me in one of the mod's discussions.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
Minibosses SNPCs[Resident Evil 5] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-02-01, released 2021-02-01
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Minibosses SNPCs[Resident Evil 5].
Run Minibosses SNPCs[Resident Evil 5] on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorERROR, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
