About NextBot Zombies 2.0
From Steam Workshop[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1551750003] Subscribe to NEXTBOTS 3.0 for new human and zombie nextbots!…
Subscribe to NEXTBOTS 3.0 for new human and zombie nextbots!
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HOW TO USE
Nextbots use a navigation mesh instead of an ai node. You can generate one for a map by typing in the following command:
"nav_generate"
Depending on the size and complexity of the map it can take from several seconds to several minutes.
Once the process is finished, the map will be restarted and once you've loaded back into the map, make sure to type in "nav_save" so you don't have to generate the navigation again.
No walkable seed positions
If "nav_generate" gives you a message saying "No walkable seed positions" then type in:
"nav_edit 1" then point into complex spots on the map and once finished, type "nav_mark_walkable" then type "nav_generate"
Zombies are frozen / moving in place
This means the map has no navigation mesh, or that the area they're spawned in has no connection to a navigation mesh.
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Features:
- Uses garry's mod nextbot ai - Targets in a line of sight and will not see past walls ( can be changed via commands ) - Good performance
- Attacks NPCs and vice versa - Attacks props and break down doors ( can be disabled via commands ) - Variety of zombies ( 17+ zeds ) - "Boss" zombies
- Uniqueness for each zombie ( animations and gameplay wise ) - Unique animations ( death animations, flinch animations, etc )
- Support for BGO ( blood and gore overhaul ) - Custom sounds, models, etc
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Commands: ( to be typed into the console )
- "nb_stop 1/0" = Stop/Start all nextbots - "nb_npc 1/0" = Activate/Disable npc targetting - "nb_attackprop 1/0" Activate/Disable prop/door attacking - "ai_ignoreplayers 1/0" Nextbots ignore/target players
- "nb_targetmethod 1" Nextbots target in a cone and will not see past walls. - "nb_targetmethod 2" Nextbots target in a very large sphere around them. - "nb_ignoreteam x" Nextbots ignore the team index with x being the team index.
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Addons that work well together:
- Simple Prop Damage - Dynamic Zombie Spawning
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Additional Nextbots:
- L4D Tank NextBot - Spooky Skeleton NextBots - Zombie Survival NextBots 2.0 - NextBot Nazi Zombies 2.0 - Nextbot Mob of the Dead 2.0 - Underhell Infected 2.0 - Infected Citizens
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More information on navigation meshes:
- Navigation Mesh Guide - Nav Mesh Editor
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Credits:
- fruitwasp for fixing and detecting errors - All skins, models and sounds are not mine. Respect goes to those who made them. - Guns in screenshots are from Customizable Weaponry 2.0, by spy.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 9 yr ago.
NextBot Zombies 2.0 on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2017-07-30, released 2017-07-30
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of NextBot Zombies 2.0.
Run NextBot Zombies 2.0 on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authorchillin 🚶➡, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
