About NPC Navmesh Navigation
From Steam WorkshopThis mod allows NPCs to use the navigation mesh as an alternative to AI nodes. This means you can play on pretty much any map with NPCs. All you need to do is ensure the map has a navmesh, If not you…
This mod allows NPCs to use the navigation mesh as an alternative to AI nodes. This means you can play on pretty much any map with NPCs. All you need to do is ensure the map has a navmesh, If not you can use the nav_generate console command to generate one.
How It Works
The navigator will monitor all the NPCs in the game and detect if they want to move to somewhere. If the navigator detects that the NPC can't reach its destination, The navigator will then take control and try to guide the NPC to its destination using the navmesh.
Features
* Compatible with maps that have or don't have AI nodes.
* Customizable settings in the spawnmenu.
* You can disable the entire mod in one click of a button using the spawnmenu.
* NPCs can actually use dropdowns on the navmesh, Which can lead to some more advanced movement which they could not do easily with AI Nodes.
* A debug tool, ( Found in your tools section of the spawn menu ) This lets you preview the path an NPC is following VIA the navmesh.
Additional Information
* For better mod performance, Its a good idea to edit the navmesh with nav_edit 1 console command. ( Not required but encouraged ) This tool could help with that.... https://steamcommunity.com/sharedfiles/filedetails/?id=527885257
* You may notice that some NPCs may be opressive when using the navmesh. This is because without AI nodes, NPCs have slightly reduced AI behaviour. I have done my best to override this and keep them close to their original AI behaviour as possible.
* The Navigator pathfinder prefers smaller navmesh nodes since NPCs have a better time with smaller nodes.
* If NPCs get stuck near tight spaces, You may need to tweak the navmesh slightly with nav_edit, But normaly things should be fine.
* No, This does not support VJ Base NPCs for now... Because they use a different way of marking the destination.
Please note, i am no longer working on this mod. If anyone would like to take over, feel free and go ahead. but i recommend doing a code rewrite just to keep it clean.
Credits
Zenlenafelex and [2]-Brainless-[4]
If anyone wants to make an expansion on this they can, I am a bit busy trying to step away from gmod now, So i can't work on this as much.
You may and can reupload this mod to the workshop, Providing you credit ( [2]-Brainless-[4] )
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
NPC Navmesh Navigation on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2023-05-28, released 2023-05-28
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of NPC Navmesh Navigation.
Run NPC Navmesh Navigation on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Author[ Glitchy ], as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
