Source-checkedMaps & scenarios

[NVG Base] - Splinter Cell Loadout Pack

by Dopey · for Garry's Mod

Hello, everyone! Ever wanted custom Goggles in Garry's Mod, but felt as if spawning it as a separate entity was too tacky? Tired of your night vision being removed upon map cleanup? Well no more! How…

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9d agoLast updated
Steam WorkshopSource

About [NVG Base] - Splinter Cell Loadout Pack

From Steam Workshop

Hello, everyone! Ever wanted custom Goggles in Garry's Mod, but felt as if spawning it as a separate entity was too tacky? Tired of your night vision being removed upon map cleanup? Well no more! How…

Hello, everyone!

[h2]Ever wanted custom Goggles in Garry's Mod, but felt as if spawning it as a separate entity was too tacky? Tired of your night vision being removed upon map cleanup? Well no more![/h2]

[hr][/hr]

How to install:

[h3] 1. Download NVG Base 2. Install your addon 3. Run this command: NVGBASE_GAMEMODELOADOUT "Splinter Cell" 4. Use N to toggle, M to switch goggles. 5. For more information, refer to the NVG Base Github documentation. [/h3] [hr][/hr]

Featuring:

►Over 14 different types of Goggles! ►Gorgeous Post Processing and Rendering FX! ►Nice GUI Animations! ►Playermodel animations for toggling them! [hr][/hr]

Current Goggles:

►Night Vision Allows user to explore otherwise pitch black, dark areas, recommended NOT to use is bright areas.

►Thermal Vision Displays heat signatures of targets such as: NPC's, Players and NextBots. Beware that it makes it slightly difficult to see the environment.

►Electromagnetic Vision Displays electronic readings of various entities such as traps, turrets and vehicles.

►Enhanced Light Vision A variant of the Night Vision Goggles used by early Splinter Cells and SpyNet agents.

►Enhanced Heat Vision A variant of the Thermal Vision Goggles used by early Splinter Cells and SpyNet agents.

►Motion-Tracking Vision Allows user to identify targets moving above a certain velocity. Can identify anything from NPC's, to projectiles if travelling fast enough.

►Electromagnetic Tracking Vision A more advanced version of the Electromagnetic Vision. It functions the same, however it allows the user to view any targets using any form of Goggles.

►Echelon Night Vision A variant of Night Vision Goggles that preview the environment in a harsher contrast at the expense of the output image being black and white.

►Echelon Thermal Vision A variant of Thermal Vision Goggles that allow a clear representation of heat of both enemies and the environment.

►High-Frequency Night Vision A set of Night Vision Goggles that allows the user to view dark environments with a harsher contrast coupled with a greener tint.

►High-Frequency Thermal Vision A set of Thermal Goggles that allows the user to view heat signatures more clearly.

►Sonar Vision A set of Goggles that is capable of displaying any and all targets either NPC's, or entities even if they are hidden behind objects or walls. Beware the range is limited and moving causes distortions.

►SWAT Night Vision Goggles A set of light amplifying goggles used by the advanced Rainbow Unit.

►SWAT Thermal Vision Goggles A set of thermal goggles used by the advanced Rainbow Unit.

[hr][/hr]

Recommended Add-ons:

[table] [tr] [th]Add-On Type[/th] [th]Workshop Link[/th] [/tr] [tr] [td]SWEPs[/td] [td]Splinter Cell - ASTW2 Pack[/td] [/tr] [tr] [td]HUD[/td] [td]Splinter Cell Chaos Theory HUD 2.0[/td] [/tr] [tr] [td]Player Voices[/td] [td]TFA VOX[/td] [/tr] [tr] [td]Playermodels[/td] [td]Splinter Cell - Animated Playermodels[/td] [/tr] [tr] [td]Map[/td] [td]Black Mesa Train-Yard[/td] [/tr] [/table]

[hr][/hr] Credits:

►WLKRE: for everything code-related and making this work! ►Me: setting up Post Processing effects, ripping textures and sounds. ►Ubisoft for creating Tom Clancy's Splinter Cell and Tom Clancy's Rainbow Six Vegas 2.

Tags: [spoiler]Night Vision Thermal Goggles Splinter Cell Tom Clancy Rainbow Six Vegas 2 SC SC3 Chaos Theory Pandora Tomorrow Double Agent Conviction Spies vs Mercs SVM [/spoiler]

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 9d ago.

[NVG Base] - Splinter Cell Loadout Pack on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-07, released 2026-10-07

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of [NVG Base] - Splinter Cell Loadout Pack.

Dependencies

  • Required: steam_workshop project 1957789186 (steam_workshop, not in our catalogue)
  • Required: steam_workshop project 2907082202 (steam_workshop, not in our catalogue)

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run [NVG Base] - Splinter Cell Loadout Pack on a Garry's Mod server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
Garry's Mod

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-07Open ↗
  • ✓AuthorDopey, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

[NVG Base] - Splinter Cell Loadout Pack, answered

Generated from the mod’s own source data.

Is it free?

Yes. [NVG Base] - Splinter Cell Loadout Pack is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run [NVG Base] - Splinter Cell Loadout Pack on a Garry's Mod server.

Deploy in about a minute from $3.99 a month, then add [NVG Base] - Splinter Cell Loadout Pack in one click.