Source-checkedCosmetics, visuals & audio

oz c

by Nocturnal · for Garry's Mod

Deltafall Imperial UI for the starwarsrp NutScript schema. Includes the archive-style character selection screen with live player models, character descriptions, paging, Play and confirmed deletion,…

7Downloads
2d agoLast updated
Steam WorkshopSource

About oz c

From Steam Workshop

Deltafall Imperial UI for the starwarsrp NutScript schema. Includes the archive-style character selection screen with live player models, character descriptions, paging, Play and confirmed deletion,…

Deltafall Imperial UI for the starwarsrp NutScript schema. Includes the archive-style character selection screen with live player models, character descriptions, paging, Play and confirmed deletion, the connected NutScript character creator with saved backstory choices, native plugin steps and server-enforced fixed 10/10/10 endurance, stamina and strength for all characters, real inventory transfers, equipment actions, bag storage, item rotation and inspection. Includes bodygroups, the selected dark menu artwork, custom menu cursor, subtle vignette and bundled fonts. The original menus remain available with ozzel_menu_legacy 1. Code Cylinder Reader and unrestricted Door Switch entities are available under Ozzel Imperial. Admins configure nearby map doors and allowed cylinders through the context menu or oz_cylinder_setup. Placements and permissions persist per map. Cylinder pickups: Q > Entities > Ozzel - Code Cylinders. Optional bloom and colour correction preview: enter ozzel_pp in the client console. Off by default, with local settings and comparison presets. Mount this addon on the server through its Workshop collection; the loader supersedes the old manually installed ozzel_mainmenu plugin. Includes a skippable landing intro, centered backstory pages and original Imperial body/head selection for opted-in troop factions. Hair and beard choices are saved. Supplied Fallout static hair and beard meshes follow the head bone with fitted offsets when their content packs are mounted. Missing or unsupported models are identified in the creator. Fit varies with the selected head. Settings is available from the main menu, inventory, or ozzel_settings. Saved local preferences cover menu music and volume, BattleBeats volume and track skipping when installed, crosshair visibility, optional cinematic bars, shadows, and NutScript third-person camera offsets and key. Suit zoom uses hold B plus mouse wheel by default, with a remappable key in Settings. Release to reset. Ordinary wheel/number keys use the new weapon selector; left-click equips and right-click cancels. Zoom yields to menus, weapon sights and tool controls. Includes interaction crosshair and use hints, hold-USE player description inspection, speaking indicators, loot shimmer, first-person legs, optional holstered weapons (off by default for new preferences) and a text controls page in F4. F1 retains the existing camera and double-tap left Alt switches shoulder. Class outfits support Stormtrooper, Scout, Quartermaster, Technician, Scientist and Officer, specialisation-aware inventory armour/headwear, saved equip state and a helmet flashlight using the ordinary flashlight key. Admins can spawn twelve named kit entities from Entities > Ozzel - Bunk Equipment, position them with the physgun and use the existing NutScript C-menu Make persistent option. Command placement with ozzel_bunk_place remains available with automatic map saving; ozzel_bunk_list lists item IDs. Class mappings and world placements need server configuration. One shared black cap is available to all supported specialisations; it hides the built-in Scout helmet surfaces while worn. Technicians and Quartermasters share one Gunner helmet and Gunner armour entry. Five trooper pauldrons (black, blue, orange, red, White ANH) equip in the shoulder slot, require trooper armour and render alongside helmets in world and character previews. Existing saved specialist kit and persistent displays remain compatible. Screen FX adds damage blood splashes, low-health vignette and temporary suppression from damage and hitscan near misses, with blur, small camera jolts and muffled hearing. Controls are in Settings > Display; ozzel_screenfx_enabled 0 disables it. Uses existing Deltafall Content IV textures. Server event logic is reconstructed; projectile near misses need weapon-specific integration. Custom TAB scoreboard uses Steam avatars instead of model icons, with account names, ranks, ping, admin-only character/faction/class details and player options. Hold TAB or use ozzel_scoreboard. Includes profile/Steam ID and local voice mute actions, plus existing authorized admin options. Food and water: persistent hunger/thirst, HP loss at empty needs and death reset; reusable cups/bottles/collectors/trays, map cup/tap/tray/food targets with empty cup/tray returns, six-seat tables with automatic tray placement, finite reserves, food gathering and shipment pickups. No currency/resource fees or player reuse cooldowns. Admin entities are under Ozzel - Food and Water. Needs display in the inventory corner. Balance is configurable. Transport integration is separate. Helmet talk clicks use existing content sounds and are controlled in Settings > Audio. Microphone modulation has been removed; voice uses normal game audio. Includes a terminal-style chatbox with editable filtered tabs, saved position and size, command completion, font/colour/opacity controls, local message blocking and restyled typing indicators. Open chat with the usual chat key and use the three-dot button, Settings > Chat Settings, or ozzel_chat_settings. NutScript handles chat commands and recipients; passive chat recovers after menus close. Use ozzel_chat_enabled 0 to return to the original chatbox. Hold H or use the inventory Animations button (ozzel_animations) for hands behind back while walking and helmet actions. Stormtrooper, Scout, Quartermaster and Technician helmet animations use owned bunk kit, with the shared Gunner helmet for Quartermasters and Technicians. The black cap is excluded. Removing the helmet continues into the under-arm holding pose; Hold Helmet Under Arm also removes a worn helmet first, or resumes holding after stopping. Walking is supported and weapon use or Stop Animation clears the pose. These actions require Deltafall Content VI (3704810504), DynaBase (2916561591), and its required Legacy Extensions on server and clients. A startup compatibility adapter selects DynaBase pointer models when older

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Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 2d ago.

oz c on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-14, released 2026-10-14

Game versions by loader

LoaderGame versionsNewest
Workshop

From 5 recorded builds of oz c.

Recent builds

BuildReleasedGame versionsLoaders
2026-10-142026-10-14n/aWorkshop
2026-10-092026-10-09n/aWorkshop
2026-10-082026-10-08n/aWorkshop
2026-10-062026-10-06n/aWorkshop
2026-10-052026-10-05n/aWorkshop

Run oz c on a Garry's Mod server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Cosmetics, visuals & audio

Skins, textures, shaders, models and sound — how the game looks and sounds.

Compatibility

Game
Garry's Mod

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-14Open ↗
  • ✓AuthorNocturnal, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

oz c, answered

Generated from the mod’s own source data.

Is it free?

Yes. oz c is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run oz c on a Garry's Mod server.

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