Source-checkedMaps & scenarios

Phys_town v1

by Kunole · for Garry's Mod

Hello community, today I want to show you another of my projects. It's the map "Phys_Town". In this map you can find physical buildings, skyscrapers (freezed, non physical), catastrophes and a lot of…

156KDownloads
14 yr agoLast updated
Steam WorkshopSource

About Phys_town v1

From Steam Workshop

Hello community, today I want to show you another of my projects. It's the map "Phys_Town". In this map you can find physical buildings, skyscrapers (freezed, non physical), catastrophes and a lot of…

Hello community,

today I want to show you another of my projects. It's the map "Phys_Town".

In this map you can find physical buildings, skyscrapers (freezed, non physical), catastrophes and a lot of space to fly around with your house and construct. This map is very optimized. This guarantees a good fps-rate and Snapshot overflow won't annoy you.

I recommend to play this map with more than 2 GB ram! If you got 2 GB or less, you may get disconnected with Snapshot overflow!

There exists an extra spawn area, disconnected from the map with a areaportal and fog (just for the players in the spawn room). The fog will disappear slow enough to load the content of the map (prevents Snapshot overflow).

Every wall module got 9 skins, the floors 25!

I recommend you to use the following tools on this map:

  • You can start the following catastrophes:
  • [list][*]Tornado (everything near the tornado will get sucked and pushed to the sky) - you can't control the random paths of the tornado through the world![*]Eathquake (will throw everything in the air)[*]Levitate-field (2 buildings will get destroyed in the air)[*]"UFO" (a orange ball with a lot of sparks will "clean" the city. Be careful! It will clear everywhere!)[*]"death-wind" (wind will force your building to move around and break)[*]falling rocks (some rocks falling in your buildings)[*]hail of bombs (all into the bunkers!)[*]Witch (shes laughing and flies with her broom through the buildings with unforeseen consequences!)[*]Wind (will move your buildings slowly in the air)[/list]
  • The greatest feature is the new type of physical house. You can move them with ballons, hoverballs or just with cars! It allows you to play the film "Up" with your own ideas.
  • recommend for play
  • "Halflife 2 Episode 2"

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 14 yr ago.

Phys_town v1 on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2012-11-03, released 2012-11-03

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Phys_town v1.

Run Phys_town v1 on a Garry's Mod server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Maps”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
Garry's Mod

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorKunole, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Phys_town v1, answered

Generated from the mod’s own source data.

Is it free?

Yes. Phys_town v1 is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Phys_town v1 on a Garry's Mod server.

Deploy in about a minute from $3.99 a month, then add Phys_town v1 in one click.