About Portable Force Field
From Steam WorkshopA hand-held force field grenade! 2016/9/16 Added a version that follows the player around! Shows up as "Hex-Shield (local)". Uses the suit battery as fuel, so you need to have the suit charged. Added…
A hand-held force field grenade!
2016/9/16
- Added a version that follows the player around! Shows up as "Hex-Shield (local)". Uses the suit battery as fuel, so you need to have the suit charged.
- Added the cvar [code]cl_hexshieldcolor[/code] which allows you to change the color of the shield (default is "31 0 255"). Changes are applied when the weapon is switched to.
- Made the grenade stick to dynamic objects!
- Changes and performance improvements.
- Many major enhancements.
Generates a force field that stops bullets and other objects and protects entities. The field lasts 32 seconds before expiring. Hold down MOUSE1 to lift, release to throw, or press MOUSE2 to cancel. The design is based off of the Bubble Shield from Halo 3, as it appeared in the Starry Night trailer. Shows up as "Hex-Shield" and is located in the "Other" weapons.
2017/2/28 Added a mode to help figure out why some people can't get it to work correctly. Set the console variable hexshield_diagnostic to 1, clear the console, equip the normal Hex-Shield Grenade (not the "local" version) and press the primary fire key. If it doesn't work, check the console and tell me what it says.
2017/3/1 After looking at the results people have sent me, I have figured out what's wrong. These weapons don't use the normal SWEP.PrimaryAttack and SWEP.SecondaryAttack functions and work completely differently. They basically check the player's command input with Player.KeyPressed inside of a Tick hook instead. This was necessary because of the complicated way the weapons work. For some reason, for some people, the KeyPressed function is returning false, even though the PrimaryAttack function is still being called. About 10% of all players are having this issue. Coming up with a reasonable fix for this from my end would be almost impossible, and my only option might be to completely re-write the code. I will be investigating this issue and trying to find a solution.
2017/3/2 I removed the diagnostic mode and I added a hacky and messy temporary fix for the issue people were having. Test both weapons and let me know if they work! I will still consider re-writing the addon to work like a normal SWEP, but it will be painful.
Let me know about ANY other bugs or strange behavior immediately! If the shield does not appear EXACTLY the same as it does in the images, let me know immediately and give me details!
If you have any suggestions or concerns, ask in the comments and I will do my best to respond.
Highlights
From source dataFootprint
A 656 KB download, rated a light load on a server.
Last update
Its author last shipped an update 7 yr ago.
Portable Force Field on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-01-10, released 2020-01-10, 656 KB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Portable Force Field.
Run Portable Force Field on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Garry's Mod
- File size
- 656 KB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorTau, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
