About Rp_City17 - Build 210
From Steam WorkshopThis is build 210 of the City17 Garry's Mod role play map project, it is the latest officially released build created by us. Welcome. Welcome to City 17. You have chosen, or been chosen, to relocate…
This is build 210 of the City17 Garry's Mod role play map project, it is the latest officially released build created by us.
Welcome. Welcome to City 17. You have chosen, or been chosen, to relocate to this workshop page. I thought so much of this workshop page that I elected to establish my administration here, in the workshop page so thoughtfully provided by our benefactors. I have been proud to call City 17 my home. And so, whether you are here to download, or passing through on your way to parts unknown - welcome to City 17. It's safer here.
Walk through the remarkable places of the Half-Life 2 singleplayer.
What the map has to offer: * The HL2 train station * The HL2 Plaza * The HL2 abandoned playground * Combine checkpoints on the streets * A big nexus that is heavily inspired by Nova Prospekt * An industrial area with working factory machines * Breen's citadel office * Live Breen broadcasting for all the big combine screens * A pod system * An underground sewer and vent system with a few interactable traps * An underground resistance base and outpost * 5 to 7 enterable shop like buildings * 3 (big) apartment buildings * Judgement and Autonomous waiver with special in-game scripted events such as the citadel walls expanding into the map * High quality (custom) textures * Secret doors and rooms * Dynamic 3D skybox * Fully (ground) AI Noded * Headcrab canister cannon And more...
The story behind the project: We used Valve's HL2 Singleplayer maps as reference models and recreated the brushworks from the ground up. Reason being is that the singleplayer maps were created with checkpoints / level loading in mind. This means that it wasn't a matter of just stitching two or more existing maps in one and removing the HL2 campaign entities. It had to be completely rebuilt in order to work under the highly constrained limits of the Hammer Editor and Engine version used by Garry's Mod.
During the process we have added our own non-canon takes on the world and advanced the story-line in time to take place in the 'in-between' period of HL2 and HL2 Episodic.
Does not require CSS, EP1 or EP2. Although, we still recommend getting it because there might be a few (non-game breaking) issues.
Download for SFM (It's far from an ideal version, but it gets the job done if you know what you're doing): > Build 192 SFM + all custom content Visit our City 17 website for a complete list of the change logs
Important notes from the creators: > Feel free to edit the map for educational purposes. If you are to share it with the public, always credit the creators (e.g.: link to this workshop page). > Do not redistribute this map's custom models and textures without our consent, some are created by third parties who have given us explicit rights. > Even though the project is no longer in development, feel free to discuss your feedback in the forums. Perhaps others will pick them up. > Keep in mind that the map was never a finished product and that some concepts are still prototypes (e.g.: pod system).
[For Non-HL2RP game modes] Combine Doors: The doors do not respond to the "+use" command. This is because the map was made for the Half-Life 2 Roleplay game mode where they use factions to determine who can open which door, thus the doors have their default 'use' state removed. Workaround: people have reported that you can download 'STools' that will force open doors, or by enabling sv_cheats and binding a key to "ent_fire !toggle door". Note: I haven't verified these methods.
Troubleshooting: Most common fixes for crashes: - Disable all of your Garry's Mod add-ons and see if the problem persists. (It seems the add-on "extended paint tool" is causing some issues) - Download the map from one of the mirror links, or ask for help in the steam discussions page. Most common fix for missing texture/model related issues: - Purchasing and installing the games css, hl2 ep1 and hl2 ep2 (there are alternative ways but for obvious reasons we cannot endorse them).
Map created by: BoyV (Kill22pro) - https://steamcommunity.com/id/kill22pro Dan22 - https://steamcommunity.com/id/lasbrisas RedCatJack (part-time) - https://steamcommunity.com/id/redcatjack
Special thanks to: The Project Prologue community for giving us this great idea and supporting us from the beginning till end. Juergen from FakeFactory Cinematic Mod for allowing us to use their library of custom assets in good faith.
Donators back in the day: Diablo1675 Sonicscream Origibro User2g
License: http://creativecommons.org/licenses/by-nc-nd/3.0/deed.en_US http://gmod.gamebanana.com/maps/license/176211
Copyright 2015 - 2025 Boy Voesten. This item is not authorized for (re-)posting on Steam, except under the Steam account of the original poster.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 11 yr ago.
Rp_City17 - Build 210 on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2015-08-08, released 2015-08-08
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Rp_City17 - Build 210.
Run Rp_City17 - Build 210 on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorBoyV, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree






