About rp_city8_district9
From Steam WorkshopCity 8 District 9 A map by Dave Brown , created for Taco 'N' Banana's Half-Life 2 Roleplay server. [quote=http://www.facepunch.com/showthread.php?t=875103]The final release of the City 8 District 9…
City 8 District 9
A map by Dave Brown, created for Taco 'N' Banana's Half-Life 2 Roleplay server.
The final release of the City 8 District 9 map. I started work on this the day D9 came out at the cinema, got home and felt immediately inspired! However I ended up mixing it with the Half-Life2 Combine theme, and it turned into a hybrid that I utilised for my City8 project. City 8 is now the Combines Citadel based in what used to be Tokyo, Japan. The District 9 refugee camp sits just outside the outer wall, and works as a staging area for new arrivals from other metroplexes across the world. This will be live on our servers at TNB within the next week or so as part of a whole new storyline based in City 8. Features [LIST][*] Part of a 4-map pack which all contain the same theme and style, for use on the TnB roleplay servers, each representing a different area of the city. Refugee camps, inner city, canals and outlands.[*] 3 main areas - The Combine Nexus, and then 2 Sectors of slums and wasteland as part of the refugee camp.[*] Doors coded for Tacoscript 1 / 2. Combine-only doors will NOT open in Singleplayer.[*] NPC nodes for ground and striders.[*] Custom graffiti, props, and other Combine textures relevent to City 8.[*] Central Dispatch Interface - an interactive hologram system used for Civil Protection Units to control the Autonomous Dispatch broadcasts across the city.[*] Judgement Waivers - Ability to put the Citadel on full alert which literally shakes the ground as it moves, causes windows to smash, and looks awesome.[*] Custom dispatch sounds, alarms, etc.[*] City Administrators office overlooks the city from the top of the citadel.[*] Huge amount of space for citizens to roleplay in the shacks and huts.[*] Plenty of sneaky places to get around the Combine.[*] Destructable buildings - Lots of walls and sometimes entire buildings can be blown apart. Experiment![*] Colour Correction for that....Gritty feel.[*] PAK'd EP1/EP2 content, you only need CSS to play this.[*] Hologram messages are displayed to the slum sectors according to what Dispatch message is triggered. [/LIST]
Requires CSS.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 14 yr ago.
rp_city8_district9 on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2013-03-20, released 2013-03-20
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of rp_city8_district9.
Run rp_city8_district9 on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authordr mittens, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
