About SF2: Paranoia [DrGBase]
From Steam WorkshopYes I made this Nextbot with Heilling's base but with some more features Am I anxious.... or nervous, i'm unsure but..I hear something (It is most definitely a Timorous Clone by Functionality) This…
Yes I made this Nextbot with Heilling's base but with some more features
Am I anxious.... or nervous, i'm unsure but..I hear something
(It is most definitely a Timorous Clone by Functionality)
This addon implements 2 bosses from Slender Fortress 2 with their original behaviors recreated in DrGBase giving them unique mechanics:
IF YOU HAVEN'T PLAYED SLENDER FORTRESS OR DON'T KNOW HOW THIS BOSS BEHAVES/ACTS, WATCH THE FIRST VIDEO ABOVE
-Paranoia (Updated)
Charger
Paranoia warps around the map typically nearby players emitting audible sounds while doing so. It won't move meanwhile in this state until it spots someone. Upon spotting someone, Similar to Timorous this boss also makes loud noises however unlike Timorous Paranoia lacks any signs of alert noises however to make up for it the boss has a light which indicates it's position.
- Insane+ Mechanics
Similar to the other faithful addon this addon provides you with a various of Paranoia on Insane mode the only difference is Paranoia can walk and the charge time is shorten
-Classic Paranoia (2013)
Same as regular Paranoia however Classic Paranoia is very punishing with spawn rates, persistency, and mechanics, Paranoia 2013 doesn't have smooth movement like the OG-bosses replicating the "laggy boss chase" look they had between 2012-2014 however Paranoia just kills on contact and fairly easy to avoid just don't get scared as it will somewhat start a chase
-Paranoia (Reborn)
A whole new redesign the boss now floats and doesn't depend on those stick legs anymore, with a brand new jumpscare, and a jumpscare on "scare" mechanic which will give you a spook if you're not careful, the mechanics are mostly the same
- Insane+ Mechanics
Yes there's an insane version of this thing where it goes on all fours and crawl around however UNLIKE its pervious forms it will still stalk towards the victim so it is advised to sprint behind cover since once it charges you're pretty much dead
Category: SF2: Fears & Phobias
Credits: Heilling - For the Code as a major base (One of the most faithful code on the workshop) omibox - Creator of the Paranoia Boss in Slender Fortress 2.
I hope you people enjoy this fun addon
Tags: [spoiler] Nextbot, Slender Fortress 2, Cryptid, Horror, Smart, Unique, Creature, Unsettling, Eerie, Creepy, Scary, Cursed [/spoiler]
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 30d ago.
SF2: Paranoia [DrGBase] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-06, released 2026-10-06
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of SF2: Paranoia [DrGBase].
Dependencies
- Required: DrGBase | Nextbot Base
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run SF2: Paranoia [DrGBase] on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-06Open ↗
- ✓AuthorNatsenko., as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
