About SPeditor
From Steam WorkshopSPeditor — a poster studio inside Garry's Mod Version a0.5 (alpha) SPeditor turns Garry's Mod into a small studio for posters and still scenes. It brings the working habits of Source Filmmaker —…
SPeditor — a poster studio inside Garry's Mod
Version a0.5 (alpha)
SPeditor turns Garry's Mod into a small studio for posters and still scenes. It brings the working habits of Source Filmmaker — dockable windows, an Animation Set Editor, two viewports, a free work camera — to any map.
New in a0.5
- Video at 60 fps (any rate up to 120) from a 24 fps animation — the frames in between are posed between the keys, as in SFM. Render only chosen frames.
- Long animations: up to an hour, the timeline zooms with Ctrl + wheel.
- SAeditor: a curve editor, face keys (Shift+K), procedural breathing and blinking, Stop Motion Helper import and export, sound fades.
- Posing: plane handles on the Move gizmo, IK that keeps the feet planted, lock a hand to the other hand, click the body to pick a bone, models without physics (SFM ports) can be posed.
- Take objects from the map: Ragdoll Mover poses, Advanced / Easy Bonemerge, Advanced Light Entities, Soft Lamps.
- Interface settings: accent colour, font, rounded windows; themes Vanilla UI and GMod XP; notification styles, animations and sound sets.
- Model browser: Addons and Games. Help → Where are my files. Imported animations no longer stretch the neck.
Everything with screenshots: wiki → What's new.
Wiki, PDF and GitHub
- SPeditor Wiki — every window, tool and hotkey, with screenshots (EN / RU)
- PDF guide: English · Русский
- GitHub — source code (MIT), bug reports in Issues
How to open it
- C menu → the SPeditor icon
- Q menu → SPeditor tab → Toggle editor
- or the console command speditor_toggle (bind it: bind f6 speditor_toggle)
On a server the editor is for admins by default (speditor_access admin | superadmin | all).
Your first poster in five steps
[olist] [*]Press + in the Animation Set Editor and pick a model. [*]Move (1), rotate (2) or scale (4) it, or pose single bones. [*]Add a camera and lights from the same + menu. [*]Open Render, choose the camera, the frame aspect and the size. [*]Press Render. The file appears in garrysmod/data/speditor/renders. [/olist]
What it can do
- SFM-like workspace: windows dock, tabs drag out, layouts are saved, any window can be pinned on top.
- Two viewports with an aspect gate and composition guides.
- Cameras: a free work camera and scene cameras you can look through.
- Posing: a gizmo for objects and every bone, inverse kinematics, bone locks, pose copy and paste.
- Faces: flexes, eye target, skins and bodygroups.
- Object properties: colour, opacity, texture replacement, shadow on or off, stretching along an axis.
- Attaching: a weapon in a hand, a hat on a head; clothing that bends with the body.
- Lights: point and spot lights with a soft edge, penumbra, glow and a visible beam; 19 ready-made light kinds, light masks, falloff, a three-point rig.
- Effects: explosions, fire, smoke, blood, sparks from the game and Workshop addons, stopped at any moment.
- Camera effects: depth of field, exposure, fisheye, vignette, HDR, bloom and custom shaders.
- Workshop shaders: Engine frame mode brings addon shaders into the picture (GShader Library too).
- Render to PNG or JPEG up to 3840 px: smoothing, depth of field, live preview.
- Scenes and poses, autosave, undo and redo.
- Mods (guide in Windows → Mods), notifications, interface themes, English and Russian.
SAeditor: animation
SAeditor is a mod, not a separate window: it adds a Timeline tab to the editor's bottom window. [olist] [*]Select an object, put the playhead on a frame and press K — a key appears. A key remembers everything: position, pose, face, light, camera, the moment of an effect. [*]Move the playhead, change the scene, press K again. The motion between keys is calculated for you. With Auto key every edit sets a key. [*]A character can get a ready-made animation — walking, gestures, dances: right-click it → Animation → Import model animation. [*]Sounds: Animation → Add a sound or a voice line. [*]Space plays it. The Render window then offers "whole animation / current frame" and a video format. [/olist] The animation is saved together with the scene. Video is written as an AVI file (renders/<name>.avi.dat — the game gives addons no other extension, remove ".dat") or as JPEG / PNG frames.
Main hotkeys
- LMB select · RMB object menu · RMB + WASD fly · Alt + LMB orbit · Wheel zoom
- 1 / 2 / 4 move, rotate, scale · 3 axes · I inverse kinematics
- F focus · V camera view · B skeleton · Del delete
- Ctrl + Z / Y undo, redo · Ctrl + D duplicate · Ctrl + C / V pose
- SAeditor: Space play · K key · Shift + K face key · , / . previous, next frame · Home / End first, last frame
Good to know
- Only spot lights cast shadows; each shadow-casting light costs FPS.
- The game cannot write MP4: SAeditor writes AVI or frames that ffmpeg turns into MP4.
- Render animations with the game window focused.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2d ago.
SPeditor on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-15, released 2026-10-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 4 recorded builds of SPeditor.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-15 | 2026-10-15 | n/a | Workshop |
| 2026-10-14 | 2026-10-14 | n/a | Workshop |
| 2026-10-13 | 2026-10-13 | n/a | Workshop |
| 2026-10-12 | 2026-10-12 | n/a | Workshop |
Run SPeditor on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-16Open ↗
- ✓AuthorDikiyChuvak, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
