Source-checkedQuality of life & UI

SPeditor

by DikiyChuvak · for Garry's Mod

SPeditor — a poster studio inside Garry's Mod Version a0.5 (alpha) SPeditor turns Garry's Mod into a small studio for posters and still scenes. It brings the working habits of Source Filmmaker —…

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About SPeditor

From Steam Workshop

SPeditor — a poster studio inside Garry's Mod Version a0.5 (alpha) SPeditor turns Garry's Mod into a small studio for posters and still scenes. It brings the working habits of Source Filmmaker —…

SPeditor — a poster studio inside Garry's Mod

Version a0.5 (alpha)

SPeditor turns Garry's Mod into a small studio for posters and still scenes. It brings the working habits of Source Filmmaker — dockable windows, an Animation Set Editor, two viewports, a free work camera — to any map.

New in a0.5

  • Video at 60 fps (any rate up to 120) from a 24 fps animation — the frames in between are posed between the keys, as in SFM. Render only chosen frames.
  • Long animations: up to an hour, the timeline zooms with Ctrl + wheel.
  • SAeditor: a curve editor, face keys (Shift+K), procedural breathing and blinking, Stop Motion Helper import and export, sound fades.
  • Posing: plane handles on the Move gizmo, IK that keeps the feet planted, lock a hand to the other hand, click the body to pick a bone, models without physics (SFM ports) can be posed.
  • Take objects from the map: Ragdoll Mover poses, Advanced / Easy Bonemerge, Advanced Light Entities, Soft Lamps.
  • Interface settings: accent colour, font, rounded windows; themes Vanilla UI and GMod XP; notification styles, animations and sound sets.
  • Model browser: Addons and Games. Help → Where are my files. Imported animations no longer stretch the neck.

Everything with screenshots: wiki → What's new.

Wiki, PDF and GitHub

How to open it

  • C menu → the SPeditor icon
  • Q menu → SPeditor tab → Toggle editor
  • or the console command speditor_toggle (bind it: bind f6 speditor_toggle)

On a server the editor is for admins by default (speditor_access admin | superadmin | all).

Your first poster in five steps

[olist] [*]Press + in the Animation Set Editor and pick a model. [*]Move (1), rotate (2) or scale (4) it, or pose single bones. [*]Add a camera and lights from the same + menu. [*]Open Render, choose the camera, the frame aspect and the size. [*]Press Render. The file appears in garrysmod/data/speditor/renders. [/olist]

What it can do

  • SFM-like workspace: windows dock, tabs drag out, layouts are saved, any window can be pinned on top.
  • Two viewports with an aspect gate and composition guides.
  • Cameras: a free work camera and scene cameras you can look through.
  • Posing: a gizmo for objects and every bone, inverse kinematics, bone locks, pose copy and paste.
  • Faces: flexes, eye target, skins and bodygroups.
  • Object properties: colour, opacity, texture replacement, shadow on or off, stretching along an axis.
  • Attaching: a weapon in a hand, a hat on a head; clothing that bends with the body.
  • Lights: point and spot lights with a soft edge, penumbra, glow and a visible beam; 19 ready-made light kinds, light masks, falloff, a three-point rig.
  • Effects: explosions, fire, smoke, blood, sparks from the game and Workshop addons, stopped at any moment.
  • Camera effects: depth of field, exposure, fisheye, vignette, HDR, bloom and custom shaders.
  • Workshop shaders: Engine frame mode brings addon shaders into the picture (GShader Library too).
  • Render to PNG or JPEG up to 3840 px: smoothing, depth of field, live preview.
  • Scenes and poses, autosave, undo and redo.
  • Mods (guide in Windows → Mods), notifications, interface themes, English and Russian.

SAeditor: animation

SAeditor is a mod, not a separate window: it adds a Timeline tab to the editor's bottom window. [olist] [*]Select an object, put the playhead on a frame and press K — a key appears. A key remembers everything: position, pose, face, light, camera, the moment of an effect. [*]Move the playhead, change the scene, press K again. The motion between keys is calculated for you. With Auto key every edit sets a key. [*]A character can get a ready-made animation — walking, gestures, dances: right-click it → Animation → Import model animation. [*]Sounds: Animation → Add a sound or a voice line. [*]Space plays it. The Render window then offers "whole animation / current frame" and a video format. [/olist] The animation is saved together with the scene. Video is written as an AVI file (renders/<name>.avi.dat — the game gives addons no other extension, remove ".dat") or as JPEG / PNG frames.

Main hotkeys

  • LMB select · RMB object menu · RMB + WASD fly · Alt + LMB orbit · Wheel zoom
  • 1 / 2 / 4 move, rotate, scale · 3 axes · I inverse kinematics
  • F focus · V camera view · B skeleton · Del delete
  • Ctrl + Z / Y undo, redo · Ctrl + D duplicate · Ctrl + C / V pose
  • SAeditor: Space play · K key · Shift + K face key · , / . previous, next frame · Home / End first, last frame

Good to know

  • Only spot lights cast shadows; each shadow-casting light costs FPS.
  • The game cannot write MP4: SAeditor writes AVI or frames that ffmpeg turns into MP4.
  • Render animations with the game window focused.

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 2d ago.

SPeditor on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-15, released 2026-10-15

Game versions by loader

LoaderGame versionsNewest
Workshop

From 4 recorded builds of SPeditor.

Recent builds

BuildReleasedGame versionsLoaders
2026-10-152026-10-15n/aWorkshop
2026-10-142026-10-14n/aWorkshop
2026-10-132026-10-13n/aWorkshop
2026-10-122026-10-12n/aWorkshop

Run SPeditor on a Garry's Mod server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “QoL”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
Garry's Mod

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-16Open ↗
  • ✓AuthorDikiyChuvak, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

SPeditor, answered

Generated from the mod’s own source data.

Is it free?

Yes. SPeditor is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run SPeditor on a Garry's Mod server.

Deploy in about a minute from $3.99 a month, then add SPeditor in one click.