Source-checkedWeapons, items & crafting

TFA Base

by YuRaNnNzZZ · for Garry's Mod

[url=https://github.com/YuRaNnNzZZ/TFA-SWEP-Base-Documentation/blob/master/faq/FOR_USERS.md]Frequently Asked Questions Documentation for Developers Community Translations (and how to make one…

2.5MDownloads
54d agoLast updated
41 MBFile size
Steam WorkshopSource

About TFA Base

From Steam Workshop

[url=https://github.com/YuRaNnNzZZ/TFA-SWEP-Base-Documentation/blob/master/faq/FOR_USERS.md]Frequently Asked Questions Documentation for Developers Community Translations (and how to make one…

Frequently Asked Questions

Documentation for Developers

Community Translations (and how to make one yourself)

(all links dubbed in changelog tab above)

For users:

-A rich, thoroughly tested feature set including:

  • Holographic HUD, reminiscent of FA:S2
  • Viewbob, with tweakable sensitivity.
  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.
  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.
  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.
  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.
  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.
  • Idle and breathing animations.
  • Holstering animations. This adds a tactical decision to getting out a big gun.
  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.
  • Custom impact effects add a beautiful, realistic touch to gunfights.
  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!
  • Smoke trails and muzzleflashes, properly networked and predicted.
  • Working muzzle flashes when scoped in.
  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.
  • Selective fire, toggleable using E+R.
  • Safety mode is toggleable using Shift+E+R
  • Interrupt reloading on shotgun-style reloads
  • Inspection/customization screen to see your weapon's stats and add/remove attachments. Accessible with context menu key (C) by default, hold E or rebind (Q -> Utilities -> Keybinds) to access context menu buttons (like player model selection)
  • c_hands support
  • gonna do it in slow-motion

For developers:

  • Competent templates, allowing to quickstart your weapon creation
  • Default animation values are compatible with most HL2/CS:S reskins/compiles
  • Huge amount of hooks, allowing to change how the weapons behave
  • Easily supports 3D scopes with just one .qc edit (a simple $attachment on the lens)

Comparison:

[img=https://i.imgur.com/SAgWNT6.png][/img]

Credits:

The Forgotten Architect: Laying the foundations YuRaNnNzZZ and DBot: Maintaining, improvements and fixes Juckey: Gun Walking Animation Code Kris: Nearly-empty click and melee bashing sounds Valve: Shell models/textures Melee impact effect code: code_gs Ammo boxes: Gamebanana ( if you know the author, please contact me ) Muzzle flash textures: Nemole/Scotch Scope Textures: Generic Default Pocket Fix: Inconceivable! New World Interactive: Smoke particles/textures The Inter Project Authors: Inter font that is included with the base

Highlights

From source data

Footprint

A 41 MB download, rated a light load on a server.

Last update

Its author last shipped an update 54d ago.

TFA Base on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-08-22, released 2026-08-22, 41 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of TFA Base.

Run TFA Base on a Garry's Mod server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Garry's Mod
File size
41 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorYuRaNnNzZZ, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

TFA Base, answered

Generated from the mod’s own source data.

Is it free?

Yes. TFA Base is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run TFA Base on a Garry's Mod server.

Deploy in about a minute from $3.99 a month, then add TFA Base in one click.