Source-checkedMaps & scenarios

ttt_rooftops_2016

by youmenow1 · for Garry's Mod

2026 SOUNDSCAPE FIX PUBLISHED - ENSURE MAP VERSION IS UP TO DATE ON CLIENT & SERVER TTT_ROOFTOPS FOR SOURCE 2 NEWS: A next-gen, Source 2 powered ttt_rooftops_2026 is currently in development for…

1.3MDownloads
2 mo agoLast updated
88 MBFile size
Steam WorkshopSource

About ttt_rooftops_2016

From Steam Workshop

2026 SOUNDSCAPE FIX PUBLISHED - ENSURE MAP VERSION IS UP TO DATE ON CLIENT & SERVER TTT_ROOFTOPS FOR SOURCE 2 NEWS: A next-gen, Source 2 powered ttt_rooftops_2026 is currently in development for…

2026 SOUNDSCAPE FIX PUBLISHED - ENSURE MAP VERSION IS UP TO DATE ON CLIENT & SERVER

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TTT_ROOFTOPS FOR SOURCE 2 NEWS:

A next-gen, Source 2 powered ttt_rooftops_2026 is currently in development for S&box TTT!

If you wish to play an early release version or track its on-going progress, check it out at sbox.game under the title Rooftops 2026 with the indent address thieves/ttt_rooftops (unable to link directly).

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ttt_rooftops_2016_v1 has arrived, bringing with it an immense number of additions, enhancements and changes to both the visual and mechanical aspects of the map.

After years of development, I am glad to finally introduce ttt_rooftops_2016, the definitive ttt_rooftops release from its original creator.

This is no ordinary update, this overhaul is the result of 2 years of production and beta testing.

Here is what you can expect to see in ttt_rooftops_2016:

The map has received a graphical overhaul, new buildings, features and events, alongside enhancements and changes to almost every component of the map. There are too many changes to list individually, so the highlights are summarized below:

Overhauled graphics and skybox:

Enhanced props, textures, lighting and geometry give the map a complete graphical overhaul, making extensive use of Source Engine lighting techniques uncommon in most GMod maps. These include HDR, reflective cubemaps, increased shadow resolution, vertex-based lighting and shadowing, and more. The skybox has also been entirely rebuilt with cloudy particle effects, custom textures, improved detail and a photo-realistic mountain.

New buildings and map extensions:

The map has seen the introduction of new buildings with rooftops_2016, including a new construction tower and upper-class garden building that provides a great map overview and sniping location. Certain parts of the map previously unreachable have now been included, such as the top of the twin H shaped tower (now parker building) and water-tower with ladders leading to the top. Many new interiors have also been added, which serve as hideouts or pathways to other parts of the map.

Lots of new features and events:

Features of many kinds have been added, ranging from a flooding event to a controllable flying elevator, a jukebox featuring 6 mystery songs, functional elevators, a traitor portal highway and much more!

Elaborate UFO easter egg:

Now that 10 years has passed and it is a well-known open secret, the map features an elaborate and extremely hidden UFO encounter that took 3 months to refine and features 2 endings (one of which, Salvation, is particularly cinematic).

Refined layout and traversal:

The older parts of the map have seen changes too, with more possibilities of escape and descent from higher ground. The upper-map catwalk has been overhauled entirely with extra ladders and bridges leading from building to building. Map traversal has also seen refinements, with greatly improved ladders and tweaked prop/brushes making traversal from one point to another a little more seamless and less awkward.

Reworked Mechanics:

Lots of pre-existing mechanics have been reworked from the ground up, including the killer axe and destructible building. The Killer Axe is now locked inside a case with only certain conditions allowing access. When accessed, It now has two modes, the traditional (traitor) killer axe (with the extra ability to go invisible for 15 seconds!) and the (innocent) scanner axe, which reveals the scanned players role on contact with a 15 second cooldown. Other mechanics such as the destructible building and laser has been reworked too, but that will be left up to you to find out!

Tons of easter eggs and mysteries

Brimming with easter eggs scattered across the map, players will still be discovering new things months from release! Revealing them would only ruin the surprise, so get hunting!

Soundscapes and atmosphere improvements:

Dynamic soundscapes have been incorporated into the map, with background noises and atmosphere improvements that dynamically change from location to location; no longer is the map plagued with a single looping breeze sound! Additionally, new ambient sounds have been added across the map, ranging from the tweeting of birds to the constant sizzle of steaming pipes.

Download now and try it out for yourself!

Alternative Gamebanana download link

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FAQ:

Q: What games are required? A: Counter-Strike: Source.

Q: Are you the developer of the original ttt_rooftops? A: Yes. I am the creator of all previous mainline rooftops releases.

Q: Is this an official update or an alternative vision? A: Official update. This version is essentially "Revision 1" of the map and is intended as a replacement for the classic and extremely popular ttt_rooftops_a2_f1. The naming of a2_f1 denoted "ttt_rooftops: Alpha 1, Fix 1."

Q: Will this version run better or worse than ttt_rooftops_a2_f1? A: Both. The framerate is considerably more stable than in a2_f1, but the increased complexity means that your FPS may be either higher or lower depending on your position in the map. In some areas you will see an improvement, while in others you may see a decrease compared to previous versions.

Q: Why is it so much bigger than a2_f1? A: The map features a fair amount of custom content, as well as higher quality and more advanced lighting methods. This I believe is worth it, as it has allowed the map to achieve far higher potential than just using standard assets and basic lighting techniques. Hopefully you will agree.

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

A 88 MB download, rated a light load on a server.

Last update

Its author last shipped an update 2 mo ago.

ttt_rooftops_2016 on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-08-13, released 2026-08-13, 88 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of ttt_rooftops_2016.

Run ttt_rooftops_2016 on a Garry's Mod server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Maps”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
Garry's Mod
File size
88 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓Authoryoumenow1, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

ttt_rooftops_2016, answered

Generated from the mod’s own source data.

Is it free?

Yes. ttt_rooftops_2016 is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run ttt_rooftops_2016 on a Garry's Mod server.

Deploy in about a minute from $3.99 a month, then add ttt_rooftops_2016 in one click.