About ULTRAKILL Coin Mechanics
From Steam WorkshopBind "ultrakill_toss_coin" to your desired key to toss coins. (Type "bind KEY ultrakill_toss_coin" in console and replace "KEY" with the key of your choice) If you have…
[h1] Bind "ultrakill_toss_coin" to your desired key to toss coins. (Type "bind KEY ultrakill_toss_coin" in console and replace "KEY" with the key of your choice)
If you have VManip Keybind Menu installed, use its menu to bind coin toss to a key. [/h1]
Recommended addons:
⎯⎯ ✧ Overview ✧ ⎯⎯
"You call shooting coins a martial art?"[/quote] This addon adds the tiny (but deadly) coins from ULTRAKILL. Hit an airborne coin to deflect your shot into the nearest enemy's weakpoint. Any coins that land on the surface will expire and have a black tint. [h1]⎯⎯ ✧ Mechanics ✧ ⎯⎯[/h1] [table] [tr] [th]Mechanic[/th] [th]Description[/th] [/tr] [tr] [td]Ricoshots[/td] [td]The most basic use of coins is to shoot them with hitscan attacks. Upon being hit, the coin will ricochet the attack into a nearby target; if the target has a vulnerable weak spot, the ricocheted shot will automatically aim for it. Additionally, if multiple coins are airborne at once, shots will ricochet consecutively off of each coin before seeking out a target.[/td] [/tr] [tr] [td]Damage Multiplication[/td] [td]In addition to homing in on their target's weak spots, coins will also apply a damage multiplier to the ricocheted attack, making it even deadlier. Multiple airborne coins will ricochet a shot between each other, with each consecutive coin adding its damage multiplier to the attack.[/td] [/tr] [tr] [td]Splitshots[/td] [td]Shooting a coin at a specific time will cause a splitshot, splitting the shot into two separate shots that will each ricochet into a different target. Both shots will share the same damage output as the original plus the coin's damage multiplier.[/td] [/tr] [/table] [h1]⎯⎯ ✧ Advanced Techniques ✧ ⎯⎯[/h1] [table] [tr] [th]Technique[/th] [th]Description[/th] [/tr] [tr] [td]Coin Punching[/td] [td]After the splitshot sparkle, an airborne coin can be parried using the feedbacker, crowbar, stunstick or any other melee weapon to turn it into a hitscan projectile. It will also automatically target the closest enemy and deal damage. Once the coin projectile hits an enemy or surface, it will turn back into a normal coin and bounce directly upward into the air from the point of impact, resetting its airtime and allowing it to be shot or punched more.[/td] [/tr] [tr] [td]Deadcoining[/td] [td]Deadcoining is a technique that combines the coin chaining mechanic with the 'deadcoin' period; a short period (0.1s) when coins are thrown where they can't be ricoshot. When a coin chains to another coin, its current damage value is transferred and 1 is added to the value. Deadcoining is performed by shooting a coin and then quickly throwing a new coin so that the shot coin attempts to chain to the thrown coin in its 'deadcoin' period. The damage value is transferred and 1 is added, but the 'deadcoin' period prevents a ricoshot, allowing the player to farm damage and punch the new coin.[/td] [/tr] [/table] [h1]⎯⎯ ✧ CVars ✧ ⎯⎯[/h1] [list] [*]ultrakill_coin_enabled (0/1) - Enable/disable coins. If disabled, players won't be able to toss coins. [*]ultrakill_coin_admin_only (0/1) - If enabled, only admins will be able to toss coins. [*]ultrakill_coin_splitshot (0/1) - Should the coin be able to split into 2 separate shots? [*]ultrakill_coin_target_players (0/1) - Should the coin target players? [*]ultrakill_coin_target_npcs (0/1) - Should the coin target NPCs? [*]ultrakill_coin_target_nextbots (0/1) - Should the coin target Nextbots? [*]ultrakill_coin_target_friendly (0/1) - Should the coin target friendly NPCs and Nextbots? [*]ultrakill_coin_regen_time - Coin regeneration time in seconds. [*]ultrakill_coin_damage_mul - Coin damage multiplier. [*]ultrakill_max_coins - Max amount of coins to regenerate. [/list] [h1]⎯⎯ ✧ Credits ✧ ⎯⎯[/h1] Huge thanks to Temy for helping me import the hand animation into VManip!
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 mo ago.
ULTRAKILL Coin Mechanics on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-05-19, released 2026-05-19
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of ULTRAKILL Coin Mechanics.
Dependencies
- Required: VManip (Base)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run ULTRAKILL Coin Mechanics on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Authorspalumn, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree

