About ULTRAKILL WEAPONS (BETA) [CHECK DESC]
From Steam WorkshopI'm looking for people to help me maintain this addon. Add me if you're interested. Due to popular demand and an extreme lack of ULTRAKILL content for Garry's Mod, I've created a weapon pack…
I'm looking for people to help me maintain this addon. Add me if you're interested. Due to popular demand and an extreme lack of ULTRAKILL content for Garry's Mod, I've created a weapon pack containing all four "classic" weapons from ULTRAKILL, with five functioning mods.
HOWEVER. they still need some testing, and I'm a bit tired of working on this. So, I decided I'd upload it here for all to see and play with.
Current Features: - c_hands support (though you can't see your hands on most of the weapons anyways) - Ricoshots (Lacking effects.) - Core Ejects (Charge with RMB. Fire while holding RMB) - Shotgun Overcharge (Charge with RMB.) - Revolver Charge Shot (Functions the same as Core Ejects.) - (Classic) Nailguns with physical projectiles - Overheat (whatever you call it, press RMB after having accumulated enough heat with the Overheat Nailgun to use it)
Existing Commands: ultrakill_rc_malicious_charge_gain_interval The time in seconds between each time the Malicious/Explosive Railcannon regains 1% of its energy. (def. 0.09)
ultrakill_rc_electric_charge_gain_interval The time in seconds between each time the Electric Railcannon regains 1% of its energy. (def. 0.09)
ultrakill_max_coin_targets The maximum amount of targets that ricoshotted coins can hit. Setting this to 0 effectively disables coin functionality. Has to be an integer. (Obviously.) [i](def. 2)
ultrakill_max_coins (UNUSED) The maximum amount of coins any one Player can have.
To Be Added: - Correct fire sound effect for the Malicious Railcannon (just uses the Electric RC's fire sound) - Correct textures for the Malicious Railcannon (seriously, where the hell are they?) - Alternate Revolver - Nail Attractor (Attractor Nailgun just fires nails.) - Switch for classic and recent Nailgun behavior (Limited ammo vs. infinite ammo & magnets/attractors) - More effects (Tracers, sound effects, etc.) - Implementation of unused commands - Worldmodels - Polish
Please report any bugs you find in the comments. If I'm online, I see and read pretty much every comment, even if I don't respond. I'm willing to take anyone's help in completing this, should they wish to lend it. [spoiler] Tags: ultrakill, ultrakill weapons, uk, ultra kill [/spoiler]
The addon is being continued in another separate addon
https://steamcommunity.com/sharedfiles/filedetails/?id=3268767515
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 yr ago.
ULTRAKILL WEAPONS (BETA) [CHECK DESC] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2022-06-24, released 2022-06-24
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of ULTRAKILL WEAPONS (BETA) [CHECK DESC].
Dependencies
- Required: steam_workshop project 3268767515 (steam_workshop, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run ULTRAKILL WEAPONS (BETA) [CHECK DESC] on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorHate, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
