Source-checkedGameplay & overhauls

[VJ] DOOM Eternal SNPCs

by METROHUNTER3 · for Garry's Mod

obsolete, dont bother with it You might need half life episode 1/2 for the particles Remaking all of them, enhancing, improving and breathing some proper life in them + adding the dark ages and 2016…

420KDownloads
5 yr agoLast updated
Steam WorkshopSource

About [VJ] DOOM Eternal SNPCs

From Steam Workshop

obsolete, dont bother with it You might need half life episode 1/2 for the particles Remaking all of them, enhancing, improving and breathing some proper life in them + adding the dark ages and 2016…

obsolete, dont bother with it

You might need half life episode 1/2 for the particles

Remaking all of them, enhancing, improving and breathing some proper life in them + adding the dark ages and 2016 aswell.

Welcome to the [VJ] DOOM Eternal SNPCs

This addon contains demons from DOOM Eternal that you can Rip, Tear or Eliminated in whatever way you desire. Currently 46 Demons added (base game & DLCs). Can be found in the DOOM Eternal SNPCs category

General Features:

-Spawn Animation + Spawn Effect/death animation + Death effects (Spawn/Death Effects adjusted to the Demons class (cannon fodder, Heavy, SuperHeavy) -Walk/Run speed from Doom Eternal itself. -A Few Flinch animations for each -Majority of them are able to jump up/down areas -Some can Dodge/evade -Hitgroup Damaging (metal pieces do less, headshots do more) -Weakspots like the Arachnotron Turret, Mancubus Weapons or The Blood Maykrs head -Tech Shields can be destroyed with Shock Damage (like vortigaunts range attack) -Some will Gib when they die via explosive damage (no Custom gibs) -A relatively "good" simulation of their original behavior -Working Buff Totem and Working Spirit, behaving like in game -Taunts around once all enemies are Dead (or no more enemies seen) -Works with the Doom 2016/Eternal weapon pack (WIP) -Health Value of some of them match the online stated health values ( all cannonfodders . a few heavy and super heavy demons) - Heavy and Super Heavy Demons are not affected by Knockback

Enemies:

ENVIROMENT DEMONS: They appear in specific locations and arent spawned durring combat situations

-Cueball -Buff Totem -Spirit (DLC1) -Tentacle -Giant Tentacle (DLC1) -Turret (DLC1) -Demonic Troops (DLC2)

CANNON FODDER DEMONS: The smaller, weaker demons that can be deadly in hordes.

-Gargoyle -Hell Soldier (Blaster) -Hell Soldier (Shield) -Imp -Lost Soul -Screecher Zombie (DLC2) -Stone Imp (DLC2) -Riot Soldier (DLC2) -Mecha Zombie -Zombie -Zombie (hell) -Zombie (Cultist)

HEAVY DEMONS: the Heavy Hitters. A Major Threat and Stronger then the Smaller ones

-Blood Maykr (DLC1) -Arachnotron -Cacodemon -Carcass -Cyber-Mancubus -Spectre Whiplash (DLC1) -Dread Knight -Hell Knight -MaykrDrone -Mancubus -Cursed Prowler (DLC2) -Pain Elemental -Pinky -Prowler -Revenant -Spectre -Whiplash

SUPER HEAVY DEMONS: The Dangerous, non Boss Demons

-Archvile -Baron of Hell (fireborn) -DOOM Hunter -Marauder -Tyrant -Armored Baron (DLC2)

SPECIALS/UNUSED DEMONS Modified Demons that are currently unsused, but exist ( probably for Master Levels and other things)

-Gold Boss: DOOM Hunter

BOSS DEMONS: As Expected, Boss Demons

-Gladiator -Icon of Sin (stage 1) (probable no map to fight it properly) -Icon of Sin (Stage 2) (maybe theres a map to fight him properly) -The Dark Lord (DLC2) (PvE focused, player vs him) -Trial of Maligog (DLC1)

ENTITIES Archvile summon point (for the archvile summonability) Icon of Sin summon point (for the icons summoning ability)

NOT INCLUDED: -Kahn Maykr

To Do:

Marauder Axe like Projectile cacodemon Mouth particles possible ragdolls ( they will come.. bu i need to learn this first ) possessed demons being unstunable by other weapons packs ( uff this will be interesting)

Latest Update

-fixed bug where trial of maligog is mistaken as an imp -Demonic troops wont instantly die by any damage. Doom eternals latest update buffed their health (now 60 hp) -Baron of Hell (Fireborn) Health changed (5500 -> 4000 (Original)) -Armored Baron Health changed (5500 -> 4000(Original)) -Prower Health changed (1000 - 750 (Original)) -Cursed Prowler Health changed (1000 -> 950(Original)) -Icon of Sin Stage 1 health changed to 45000 (Original) -Icon of Sin Stage 2 health changed to 45000 (Original) -Spectre Whiplash renamed to Whiplash Spectre.. cause doom identifies it like this... -Dark Lords death sound fixed, you will hear it anywhere now instead of being sooooo quite -A few adjustments for the future addon which involves Glorykills and Berserk mode finishers ==new VJ base version adjustments== ==Cursed Prowler freezing up once it cursed a player ==Lost Souls angered state has been fixed ==Screecher Zombie now messaging its buff on death again ==trial of maligog going crazy has been fixed, unfortunatly, he doesnt look

Next Update (update delayed.. eh.. next week? i dont know)

-new Pain Elemental -Tyrants seeker wave readded -New Gladiator -Projectile Reflection for the Gladiator second stage flail defense and the marauders Shield. -Summoned Wolfs (by marauder or dark lord) sounds added -Demonic Troops new sounds added -Samur Maykr (DLC1)

-Improvements on the Curse abbility of the Cursed Prowler (cursed prowler being marked) -Hellknight,dreadknight,barons jumpattacks jumping added (so they actually lift from the ground and land) -particles from the game (projectiles and such) -Revenant homing missile attack added -DOOM hunter homing missiles added -Revenant Weakpoints -DLC (TAG1) Samur Maykr Boss ????

-Kahn Maykr Boss -Samur Maykr Boss (DLC) (TAG1)

-cueball projectile ( smacking him sends him flying) -Buff Totem Buff list updated (to include all new demons that can acutally be buffed in game) -Spirit target list updated (to include all new demons that can acutally be targetd by itin game)

Glorykills: https://steamcommunity.com/sharedfiles/filedetails/?id=2691176970

-Possible, different dark lord? Will see what Id devs plan here

The future update: -Completly new Pain Elemental -Completly new Gladiator -Completly new Archvile

hey you...theres gonna be a a collection of modern doom npcs

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 5 yr ago.

[VJ] DOOM Eternal SNPCs on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2021-07-13, released 2021-07-13

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of [VJ] DOOM Eternal SNPCs.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run [VJ] DOOM Eternal SNPCs on a Garry's Mod server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Content”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
Garry's Mod

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorMETROHUNTER3, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

[VJ] DOOM Eternal SNPCs, answered

Generated from the mod’s own source data.

Is it free?

Yes. [VJ] DOOM Eternal SNPCs is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run [VJ] DOOM Eternal SNPCs on a Garry's Mod server.

Deploy in about a minute from $3.99 a month, then add [VJ] DOOM Eternal SNPCs in one click.