Source-checkedWeapons, items & crafting

Xeno Arsenal - Alien Energy Weapons

by legendary_penTTV | rotioN · for Garry's Mod

Xeno Arsenal - Alien Energy Weapons Four alien energy weapons. No custom models, no extra downloads - everything is Half-Life 2 content, and what sets them apart is what they do: beams, bolts,…

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1d agoLast updated
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About Xeno Arsenal - Alien Energy Weapons

From Steam Workshop

Xeno Arsenal - Alien Energy Weapons Four alien energy weapons. No custom models, no extra downloads - everything is Half-Life 2 content, and what sets them apart is what they do: beams, bolts,…

Xeno Arsenal - Alien Energy Weapons

Four alien energy weapons. No custom models, no extra downloads - everything is Half-Life 2 content, and what sets them apart is what they do: beams, bolts, dissolving, gravity and suction.

You find them in the spawn menu under Weapons > Xeno Arsenal.

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Disintegrator

Hold left click: a continuous beam. Its tip flies out fast - there is a moment to dodge - and it trails a little behind your aim, so sweeping it around looks like a whip of light. Let go and the rest of the beam flies on. Whatever it kills dissolves, and props do too if you keep it on them.

Reload switches what right click does:

  • Prism - places a floating crystal. Shoot it and the beam splits into four that go after the closest enemies around it.
  • Lance - a thick, heavy bolt that flies through everything alive and every loose prop in a line, until it hits a wall.
  • Focus - hold it: a thin, bright beam that hardly trails, flies twice as fast and does double damage. You zoom in and move slower.

Arc Caster

Left click: a bolt that jumps on to up to five more targets nearby. Right click: overload - shocks everything around you and throws loose props away.

Singularity Launcher

Left click: fires a seed that opens into a small black hole where it lands. It pulls everything in for five seconds, then bursts. Right click: open your flying seeds early, or burst the open ones.

Matter Siphon

Hold left click: sucks in props, ragdolls and NPCs in front of you - up to ten. Right click: shoots the last one back out. Props fly where you aim and hurt what they hit. NPCs come back fighting for you.

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Server owners

  • Prop protection that speaks CPPI (FPP, SPP, ...) is respected: nobody dissolves or siphons a build that is not theirs.
  • Frozen props stay where they are.
  • Everything the Siphon shoots out belongs to the shooter - undo and cleanup work as usual.

ConVars

  • xeno_damage_scale (1) - damage multiplier for all four weapons
  • xeno_well_players (1) - singularities pull players in too
  • xeno_dissolve_props (1) - the weapons may dissolve props

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Credits

  • Author: legendary_penTTV | rotioN
  • Development: Designed, tested and balanced in game by the author, developed with the assistance of an AI coding model. The author is responsible for all published content.
  • Assets: All models, sounds and materials are stock content of Half-Life 2 and Garry's Mod by Valve Corporation and Facepunch Studios. No assets are ported from other games.

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What do you think?

This is the first version - the weapons still use tinted Half-Life 2 models. Should I give them their own alien models and the beams a fresh look too? Which weapon is your favourite? Tell me in the comments! If you like the pack, a thumbs up helps a lot.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 1d ago.

Xeno Arsenal - Alien Energy Weapons on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-15, released 2026-10-15

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Xeno Arsenal - Alien Energy Weapons.

Run Xeno Arsenal - Alien Energy Weapons on a Garry's Mod server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Garry's Mod

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-16Open ↗
  • ✓Authorlegendary_penTTV | rotioN, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Xeno Arsenal - Alien Energy Weapons, answered

Generated from the mod’s own source data.

Is it free?

Yes. Xeno Arsenal - Alien Energy Weapons is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Xeno Arsenal - Alien Energy Weapons on a Garry's Mod server.

Deploy in about a minute from $3.99 a month, then add Xeno Arsenal - Alien Energy Weapons in one click.