About Zombie: Open Source (Zombie Escape)
From Steam WorkshopZombie: OpenSource Zombie:Reloaded rebuilt for Garry's Mod, on top of OpenSource. Everyone starts as a human. Somewhere between 30 and 50 seconds into the round the first zombies rise from among you,…
Zombie: OpenSource
Zombie:Reloaded rebuilt for Garry's Mod, on top of OpenSource.
Everyone starts as a human. Somewhere between 30 and 50 seconds into the round the first zombies rise from among you, and a zombie's knife doesn't kill, it infects. Keep them back with your guns and napalm, or join the horde.
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Requirements
- OpenSource (this gamemode is built on it)
- Counter-Strike: Source mounted
- A navmesh for bots (nav_generate on maps without one)
to set this using commands use: !setmode zr or zombie or os_setmode in console
How a round plays
- Everyone spawns as a Human with $12000 and can buy for the whole round in a buy zone
- The mother zombies are picked from the players (1 per 7 humans by default) with a fireball, a scream and a screen shake
- Knifed humans drop their guns and turn into the zombie class they picked
- Zombies win when no humans are left. Humans win when time runs out or every zombie is dead
Features
- Zombie:Reloaded 3.1's rules and classes on OpenSource's Counter-Strike: Source HUD, buy menu, weapons and rounds
- Knockback: class x weapon x hit location x damage, so AWPs, shotguns and HE grenades really push
- Napalm grenade: its own item, burns in the air and sets every zombie near the blast on fire
- Classes: Classic, Fast, Mutated and Heavy zombies; Normal, Speedy and Light humans (F3 or !zclass)
- Three HUDs: Default, CS:S Plus (live team bar) or Biohazard Monitor (vitals line, infection meter)
- Zombie bots that hunt you across the map, spread over targets, leap and slash. Human bots group up and back off while they shoot
- Zombie radio: zombies can't use the radio, they moan into it instead, and everyone hears everyone
- Zombie vision (N), moans, an ambient soundtrack, optional fog and darkness
- Late joining with !zspawn, stuck rescue with !ztele, spawn protection, anti-stick
- Anticamp zones you can draw on any map with OpenSource's zone tools
Commands
Type in chat with ! (others see it) or / (silent): [table] [tr][th]Command[/th][th]What it does[/th][/tr] [tr][td]!zmenu[/td][td]All commands[/td][/tr] [tr][td]!zclass / F3[/td][td]Pick your zombie and human class[/td][/tr] [tr][td]!zhud[/td][td]Pick your HUD[/td][/tr] [tr][td]!zmarket / B[/td][td]Buy menu (humans)[/td][/tr] [tr][td]!zspawn[/td][td]Join a round in progress[/td][/tr] [tr][td]!ztele[/td][td]Teleport back to spawn[/td][/tr] [tr][td]N[/td][td]Toggle zombie vision[/td][/tr] [/table] Admins: zr_infect, zr_human, zr_zspawn_force, zr_ztele_force, zr_hitgroup, plus OpenSource's F4 admin menu.
For server owners
- Settings use Zombie:Reloaded's own zr_* names and defaults, so you can paste lines from an existing zombiereloaded.cfg into server.cfg
- The main settings are also in the start-game menu and on the F4 admin menu
- Classes, knockback values and napalm stats are plain Lua tables you can change from your own module
- Hooks and an API for addons (OSZ_Infected, OSZ_InfectionStart, OSZombie.Infect...)
Credits
Based on Zombie:Reloaded 3.1 by Greyscale, Richard Helgeby and the ZR team (GPL v3). The zombie vision overlay and the ambience come from ZR. Fonts: Black Ops One, Nosifer, Russo One, Share Tech Mono (SIL Open Font License).
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5d ago.
Zombie: Open Source (Zombie Escape) on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-11, released 2026-10-11
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Zombie: Open Source (Zombie Escape).
Dependencies
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Zombie: Open Source (Zombie Escape) on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-11Open ↗
- ✓AuthorSaint MightyX3N ✝, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
