Source-checkedCreatures & NPCs

Zombie: Open Source (Zombie Escape)

by Saint MightyX3N ✝ · for Garry's Mod

Zombie: OpenSource Zombie:Reloaded rebuilt for Garry's Mod, on top of OpenSource. Everyone starts as a human. Somewhere between 30 and 50 seconds into the round the first zombies rise from among you,…

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About Zombie: Open Source (Zombie Escape)

From Steam Workshop

Zombie: OpenSource Zombie:Reloaded rebuilt for Garry's Mod, on top of OpenSource. Everyone starts as a human. Somewhere between 30 and 50 seconds into the round the first zombies rise from among you,…

Zombie: OpenSource

Zombie:Reloaded rebuilt for Garry's Mod, on top of OpenSource.

Everyone starts as a human. Somewhere between 30 and 50 seconds into the round the first zombies rise from among you, and a zombie's knife doesn't kill, it infects. Keep them back with your guns and napalm, or join the horde.

[hr][/hr]

Requirements

  • OpenSource (this gamemode is built on it)
  • Counter-Strike: Source mounted
  • A navmesh for bots (nav_generate on maps without one)

to set this using commands use: !setmode zr or zombie or os_setmode in console

How a round plays

  • Everyone spawns as a Human with $12000 and can buy for the whole round in a buy zone
  • The mother zombies are picked from the players (1 per 7 humans by default) with a fireball, a scream and a screen shake
  • Knifed humans drop their guns and turn into the zombie class they picked
  • Zombies win when no humans are left. Humans win when time runs out or every zombie is dead

Features

  • Zombie:Reloaded 3.1's rules and classes on OpenSource's Counter-Strike: Source HUD, buy menu, weapons and rounds
  • Knockback: class x weapon x hit location x damage, so AWPs, shotguns and HE grenades really push
  • Napalm grenade: its own item, burns in the air and sets every zombie near the blast on fire
  • Classes: Classic, Fast, Mutated and Heavy zombies; Normal, Speedy and Light humans (F3 or !zclass)
  • Three HUDs: Default, CS:S Plus (live team bar) or Biohazard Monitor (vitals line, infection meter)
  • Zombie bots that hunt you across the map, spread over targets, leap and slash. Human bots group up and back off while they shoot
  • Zombie radio: zombies can't use the radio, they moan into it instead, and everyone hears everyone
  • Zombie vision (N), moans, an ambient soundtrack, optional fog and darkness
  • Late joining with !zspawn, stuck rescue with !ztele, spawn protection, anti-stick
  • Anticamp zones you can draw on any map with OpenSource's zone tools

Commands

Type in chat with ! (others see it) or / (silent): [table] [tr][th]Command[/th][th]What it does[/th][/tr] [tr][td]!zmenu[/td][td]All commands[/td][/tr] [tr][td]!zclass / F3[/td][td]Pick your zombie and human class[/td][/tr] [tr][td]!zhud[/td][td]Pick your HUD[/td][/tr] [tr][td]!zmarket / B[/td][td]Buy menu (humans)[/td][/tr] [tr][td]!zspawn[/td][td]Join a round in progress[/td][/tr] [tr][td]!ztele[/td][td]Teleport back to spawn[/td][/tr] [tr][td]N[/td][td]Toggle zombie vision[/td][/tr] [/table] Admins: zr_infect, zr_human, zr_zspawn_force, zr_ztele_force, zr_hitgroup, plus OpenSource's F4 admin menu.

For server owners

  • Settings use Zombie:Reloaded's own zr_* names and defaults, so you can paste lines from an existing zombiereloaded.cfg into server.cfg
  • The main settings are also in the start-game menu and on the F4 admin menu
  • Classes, knockback values and napalm stats are plain Lua tables you can change from your own module
  • Hooks and an API for addons (OSZ_Infected, OSZ_InfectionStart, OSZombie.Infect...)

Credits

Based on Zombie:Reloaded 3.1 by Greyscale, Richard Helgeby and the ZR team (GPL v3). The zombie vision overlay and the ambience come from ZR. Fonts: Black Ops One, Nosifer, Russo One, Share Tech Mono (SIL Open Font License).

opensource.x3n.dk

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 5d ago.

Zombie: Open Source (Zombie Escape) on Nxeon

From our catalogue
One-click install
Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-11, released 2026-10-11

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Zombie: Open Source (Zombie Escape).

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Zombie: Open Source (Zombie Escape) on a Garry's Mod server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Balance”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Compatibility

Game
Garry's Mod

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-11Open ↗
  • ✓AuthorSaint MightyX3N ✝, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Zombie: Open Source (Zombie Escape), answered

Generated from the mod’s own source data.

Is it free?

Yes. Zombie: Open Source (Zombie Escape) is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Zombie: Open Source (Zombie Escape) on a Garry's Mod server.

Deploy in about a minute from $3.99 a month, then add Zombie: Open Source (Zombie Escape) in one click.