About zs_deviations
From Steam WorkshopLost in Time. A map set on an abandoned water plant months after the apocalypse which happens to be sitting on a time fracture, connecting to other timelines and realities... It has a bunch of open…
Lost in Time.
A map set on an abandoned water plant months after the apocalypse which happens to be sitting on a time fracture, connecting to other timelines and realities... It has a bunch of open areas, a dumb amount of viable and good cading/sigil spots. Lots of props and just very nice visual quality i guess. Probably more of a sandbox map than zs at this point but ehhh.
Features: -Fully npc noded (Save for some areas in the void, due to the geometry of those its kind of hard to get pathing to work) -Nice lighting and ambience -Detailed Soundscapes -Bunch of Easter Eggs -Optimized af -Time Fractures (Teleport) to move around the top and bottom of map
Credits: -Komaokc for the amazing skybox (Sky48) -Somethingelseishere for the song in Wave 5 (check them out, they're great c:) : https://soundcloud.com/something-else-is-here -INFRA for some models here and there -Transmissions: Element 120 for some textures -Black Mesa for a bunch of textures as well -All custom decals by me
Small notes:
* Due to quirks with how zs team tags work in the editor you sadly cannot use the Teleport in the void section inbetween blackout and purifier 1 while outside the zombie survival mode. You can use The teleport in blackout and the blue teleport in the Engine Room however.
*The Music will only trigger in the ZS gamemode. obviously
*HDR MUST BE TURNED ON, the map only supports hdr currently otherwise you will get a lot of visual errors
*Requires CSS.
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This one took a while to make. its been in development for over a year and a half now, it was kind of a messy and chaotic in the good and bad ways, i regret some decisions i made early on but whats done is done, and the end result was nice even if i did end up getting too ambitious for my own good once again. I might make an update at some point to reduce the filesize further if i find the time. Its probably gonna be my last map. If i ever post another its gonna be a remake of older maps of mine idunno, either way hope you enjoy it.
Blame the file size on Scott B)
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 yr ago.
zs_deviations on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Garry's Mod servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Garry's Mod — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-05-23, released 2021-05-23
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of zs_deviations.
Run zs_deviations on a Garry's Mod server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Garry's Mod
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓Authordoggy prozac, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
