About Controlled Difficulty - Blackout Edition
From Steam WorkshopControlled Difficulty - Blackout Edition Version: 5d18ff7 Last Updated: April 7th, 2020 Last Tested Game Version: v1093 CD Manual Table of Contents This is a branch of Blackout's original Controlled…
Controlled Difficulty - Blackout Edition Version: 5d18ff7 Last Updated: April 7th, 2020 Last Tested Game Version: v1093
This is a branch of Blackout's original Controlled Difficulty which can be found below: https://steamcommunity.com/sharedfiles/filedetails/?id=738484519
This is also a copy/paste from Tiger's, DarkDarkington's and Akathiiro313's original description. Details of this version are listed below. My changes will always be at the top of the additional features.
Summary
This custom build takes everything you know and love about Blackout's Controlled Difficulty and adds some additional features, perhaps the most notable of which is the ready system and autopause which allows players to ready up eliminating the need to have someone on server with CDAUTH_WRITE permissions to pause and unpause between waves. This should also help eliminate or reduce erroneous unpauses that can cause wipes. Once every non-spectator is readied up the ready system will automatically unpause the trader and resume the countdown. In the event of something forgotten- If there are more than 5 seconds remaining on the countdown (or if you're playing in solo mode) players can un-ready in order pause the countdown again.
Combined with the ability to set TraderTime in your config (I recommend a low number, like 8 or 12 seconds) this should also make unmanaged pausing/unpausing available to public CD servers while also making it easier for managed CD groups.
Additional Features
In addition to everything offered by Blackout's Controlled Difficulty this fork includes the following additions and changes:
- My specific changes separate from Akathiiro313's v1.0 version:
- [list]
- doom_v1 spawncycle added to presets
- doom_v2 spawncycle added to presets
- doom_v2_plus spawncycle added to presets
- doom_v2_short spawncycle added to presets
- grand_v1 spawncycle added to presets
- bl_v1 spawncycle added to presets
- bl_v2 spawncycle added to presets
- osffi_v1 spawncycle added to presets
- doomsday_v1 spawncycle added to presets
- fpp_v1 spawncycle added to presets
- aio_v1 spawncycle added to presets
- aio_v2 spawncycle added to presets
- ts_mig_v2 spawncycle added to presets
- ts_mig_v3 spawncycle added to presets
- pro6 spawncycle added to presets
- pro6_plus spawncycle added to presets
- pro_short spawncycle added to presets
- Fixed an issue where the ZED counter displayed the incorrect num of AI remaining
- Added a new boss Matriarch to set using !cdboss matriarch chat command
- Fixed all issues that caused CD's crashes after making changes to the game by TWI
- Added compatibility with FriendlyHUD made by peelz
- Text color is now default made by Blackout
[*]Akathiiro313's changes:
- Fixed breakage caused by v1065 patch so that albino control works again (You can use CD's chat command to disable or enable albino zeds again)
- Added chat command to control spawn of the EDARs since they are a kind of albino zeds now
- [list]
- !cdalbinostalkers and !cdalbinohusks are used to control EDAR's spawn
- But you have to disable both albino stalkers and husks to prevent them from spawning if there are EDARs in your spawncycle
[*]Now supports speific EDAR in custom spawncycle, you can either use the specified names to spawn specific EDAR but you can not disable them via chat command, or you can use ST* and HU* to spawn random EDARs while you can disable them via chat command For specified EDAR names, the following are accpected:
- DARE(MP), DE, Trapper, TR
- DARR(OCKET), DR, Boomer, BO
- DARL(ASER), DL, Blaster, BA
[*]Added spawncycle preset ts_mig_v1_p also designed by Machine and coded by Akathiiro313. It's the prototype of mig_v1 but I think it's a pity to dump it so I add it as a separate spawncycle, wave 8-10 was more brutal compared to mig_v1 and perhaps a little unbanlanced due to wave 10 [*]Added spawncycle preset ts_lk313_stg designed by LKarrie and modified by Akathiiro313. It has more large zeds than nam_pro_v5 but less than dtf_v1 and armed with few albino zeds and QPs [*]Text color changed to pink (Blame Machine for this 'cause he likes it) [*]Added command !cdmig (Thank Machine to be one of the best KF2 player) [*]Adjusted spawncycle preset so that every preset designed for solo now supports both short game and long game [/list]
[*]DarkDarkington's changes:
- ts_mig_v1 spawncycle added to presets
- ts_mig_v1_p spawncycle added to presets
- ts_lk313_stg spawncycle added to presets
- pubs_v1 spawncycle added to presets, this cycle is meant for beginning CD players or for pub servers
- Text color is now purple
[*]Tiger's changes:
- asl_v1 spawncycle added to available presets
- nam_pro_v5_plus spawncycle added to available presets
- gso_v1 spawncycle added to available presets
- fixes BossHPFakes not applying to Abomination and KingFleshpound
- BossHPFakes are now listed in cdinfo output during and after bosswave
- AutoPause
- A simple feature that automagically pauses the trader at the end of each wave
- [list]
- !cdautopause (shorthand: !cdap) chat command to enable or disable autopause
- config option to enable or disable AutoPause
[*]Ready System Manages player ready/unready states and automates unpausing of trader time.
- !cdready (shorthand: !cdr) chat command to ready up for the next wave
- !cdunready (shorthand: !cdur) chat command to unready
- !cdusereadysystem (shorthand: !cdurs) chat command to turn the ready system on and off
- config option to turn the ready system on and off
[*]numerous !cdwho chat command functionality fixes and additions:
Highlights
From source dataFootprint
A 1 MB download, rated a light load on a server.
Last update
Its author last shipped an update 7 yr ago.
Controlled Difficulty - Blackout Edition on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Killing Floor 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Killing Floor 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-04-07, released 2020-04-07, 1 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Controlled Difficulty - Blackout Edition.
Run Controlled Difficulty - Blackout Edition on a Killing Floor 2 server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Killing Floor 2
- File size
- 1 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorH U N ナ E R, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
