About Controlled Difficulty - Tiger's Build V.2
From Steam WorkshopControlled Difficulty - Tiger's Build V.2 Last Updated: July 5th, 2018 Last Tested: v1068 Important This Version of CD is mostly to fill the void of Tiger's CD build since it is no longer on the…
Controlled Difficulty - Tiger's Build V.2 Last Updated: July 5th, 2018 Last Tested: v1068
Important
This Version of CD is mostly to fill the void of Tiger's CD build since it is no longer on the workshop.
This is simply a recompile and reupload of Tiger's CD Build. It will eventually turn into something that I intend to maintain and add to as I learn more about what I'm doing. That being said, I doubt I'll be able to respond to any suggestions or answer questions adequately enough. I jumped into this with zero experience and am learning as I go. Feel free to make suggestions or critiques and I'll do my best to see what I can do, just be aware that I may not ever be able to fulfill that wish as both my time and knowledge is limited.
This reupload was made with permission of Tiger as it was his desire to remove his workshop items from KF2 due to the direction TWI is going with the game, he and many others have decided it isn't worth the time and energy to keep these mods up to date.
This is a branch of Blackout's original Controlled Difficulty which can be found below: https://steamcommunity.com/sharedfiles/filedetails/?id=738484519
Details of this version are listed below (This is a copy/paste from Tiger's original description). My changes will always be at the top of the additional features:
Summary
This custom build takes everything you know and love about Blackout's Controlled Difficulty and adds some additional features, perhaps the most notable of which is the ready system and autopause which allows players to ready up eliminating the need to have someone on server with CDAUTH_WRITE permissions to pause and unpause between waves. This should also help eliminate or reduce erroneous unpauses that can cause wipes. Once every non-spectator is readied up the ready system will automatically unpause the trader and resume the countdown. In the event of something forgotten- If there are more than 5 seconds remaining on the countdown (or if you're playing in solo mode) players can un-ready in order pause the countdown again.
Combined with the ability to set TraderTime in your config (I recommend a low number, like 8 or 12 seconds) this should also make unmanaged pausing/unpausing available to public CD servers while also making it easier for managed CD groups.
Additional Features
In addition to everything offered by Blackout's Controlled Difficulty this fork includes the following additions and changes:
- My specific Changes separate from Tiger's original version:
- [list]
- mig_v1 spawncycle added to presets
- pubs_v1 spawncycle added to presets, this cycle is meant for beginning CD players or for pub servers.
- Text color is now purple[/list][/list]
- [list]
- asl_v1 spawncycle added to available presets
- nam_pro_v5_plus spawncycle added to available presets
- gso_v1 spawncycle added to available presets
- fixes BossHPFakes not applying to Abomination and KingFleshpound
- BossHPFakes are now listed in cdinfo output during and after bosswave
- AutoPause
- A simple feature that automagically pauses the trader at the end of each wave
- [list]
- !cdautopause (shorthand: !cdap) chat command to enable or disable autopause
- config option to enable or disable AutoPause[/list]
- Ready System
- Manages player ready/unready states and automates unpausing of trader time.
- [list]
- !cdready (shorthand: !cdr) chat command to ready up for the next wave
- !cdunready (shorthand: !cdur) chat command to unready
- !cdusereadysystem (shorthand: !cdurs) chat command to turn the ready system on and off
- config option to turn the ready system on and off[/list]
- numerous !cdwho chat command functionality fixes and additions:
- [list]
- no longer counts faked players as spectators
- no longer lists real players as spectators during trader time
- now correctly lists spectators prior to the start of wave 1
- now lists who is readied up and who is not during trader time (for use with ready system)[/list]
- !cdMyStats chat command
- Displays a list of your current stats for the match including the following:
- [list]
- Dosh Earned
- Large Kills
- Healing Given
- Healing Received
- Damage Dealt
- Damage Taken
- Shots Fired
- Shots Hit
- Accuracy (Measured as % of shots hit)
- Headshots[/list]
- !cdAllHpFakes chat command
- allows players with CDAUTH_WRITE permissions to set HP fakes for Trash, Scrakes, Quarterpounds, Fleshpounds, and Boss to the same value all at once.
- !cdQPHPFakes sets the HP fakes for quartepounders individually
- !cdWaveEndSummaries (Shorthand: !cdwes) chat command
- toggles the display of wave end spawn summaries. Also available as a config option.
- !cdstats command to display a sorted list of a specified stat for all connected players- Supported stats are:
- [list]
- Accuracy
- DoshEarned
- DamageDealt
- DamageTaken
- HealsGiven
- HealsReceived
- Headshots
- HeadshotAccuracy
- LargeKills
- ShotsFired
- ShotsHit[/list]
- Added a feature that unobtrusively dumps stats for all players at the end of a match to the chatlog so that it can readily be parsed by tools like MagickedAdmin into Key:Value pairs.[/list]
- It should be noted that if someone who is not readied up leaves for whatever reason (Network disconnect, they were kicked, client crash, etc) and everyone left is readied up- the trader will not automatically unpause- this is an intended feature meant to safe-guard against unexpected problems that may arise. If that player isn't coming back you can trigger the ready-check again simply by having one player unready then ready back up.
- [h1]Git Hub References[/h1]
- Link to Github page
- [h1]Special Thanks[/h1]
- [list]
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 8 yr ago.
Controlled Difficulty - Tiger's Build V.2 on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Killing Floor 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Killing Floor 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2018-07-07, released 2018-07-07
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Controlled Difficulty - Tiger's Build V.2.
Run Controlled Difficulty - Tiger's Build V.2 on a Killing Floor 2 server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Killing Floor 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorDarkDarkington, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
