About Eternal Chant - Survival Map
From Steam Workshop[h1 style="font-weight: bold;"] KF-AbandonedChant [hr style="font-weight: bold;"] We're not dying in the ruins tonight [hr style="font-weight: bold;"][h1 style="font-weight: bold;"] MAP…
[h1 style="font-weight: bold;"]KF-AbandonedChant[/h1][hr style="font-weight: bold;"]We're not dying in the ruins tonight [hr style="font-weight: bold;"][h1 style="font-weight: bold;"]MAP SPECIFICATIONS [/h1] Map Size: Close to Big Map Theme: Nightmare Soundtrack: Custom made by Dizellfest Map Objectives: Dosh Hold Recommended Players: (4, 6) Recommended Mutators: Bot Mutator Difficulty: Mediocre, If Solo then Challenging [hr style="font-weight: bold;"][h1 style="font-weight: bold;"]KNOWN ISSUES[/h1]- AI Gets stuck in the corners (Map is not made out of modular assets, therefore in order for me to redo the section, I'd have to remove entire segmented model) - No Splatter Maps (Map is far too complex, since I've used Unreal Engine 5 Assets, instead of doing the map bit by bit, the Engine simply cannot calculate complex models, thus causing a crash. It is heavily recommended to turn off NVIDIA Flex Physics, as the results may be very buggy. - Soundtrack loops after 2 Waves. (No idea how to resolve the looping issue. It also could be SDK's Limitation, as well as my thought process) [hr]GUIDE ON HOW TO AUTOMATICALLY SPAWN IN BOTS WITHOUT THE COMMANDS [hr style="font-weight: bold;"][h1 style="font-weight: bold;"]MAIN INFORMATION[/h1] Why is the map so complex? Because of how I started working on this project, I did not take Unreal Engine 3's Limitation into consideration. I thought it could calculate any model, boy I was wrong. The map consists of full Prefabs ranging from 8k polygons to 22k Polygons. That means instability and other clipping issues. Sorry about that. Although the Map should be playable just fine. As long as you ignore those minor issues If you love Flex Physics, then this map is not for you. It's really broken because of my mistakes. The map uses Custom Soundtrack I made. Nothing too fancy but at least it'll stand out from other Custom Maps who only use Default Tracks of KF2. [hr style="font-weight: bold;"][h1]TO SUPPORT ME, YOU CAN RATE THIS PROJECT UP[/h1]
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 16 mo ago.
Eternal Chant - Survival Map on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Killing Floor 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Killing Floor 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-07-05, released 2025-07-05
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Eternal Chant - Survival Map.
Run Eternal Chant - Survival Map on a Killing Floor 2 server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Killing Floor 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-17Open ↗
- ✓AuthorDizellfest, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
