Source-checkedMaps & scenarios

KF-Entryway

by Techuser · for Killing Floor 2

Doom 2 Entryway, remade from the ground up with modern assets instead of a port. I took some artistic freedom (making sense out of the abstract rooms was hard work) but changed minor layout things,…

16KDownloads
10 yr agoLast updated
40 MBFile size
Steam WorkshopSource

About KF-Entryway

From Steam Workshop

Doom 2 Entryway, remade from the ground up with modern assets instead of a port. I took some artistic freedom (making sense out of the abstract rooms was hard work) but changed minor layout things,…

Doom 2 Entryway, remade from the ground up with modern assets instead of a port. I took some artistic freedom (making sense out of the abstract rooms was hard work) but changed minor layout things, gameplay is not 100% identical even to prevent grinding too easily (different ground levels in the blue room for instance, not a careless free roaming space anymore but still gives you a lot of distance to the zeds)

- Still features the secrets except for the place behind the wall in the last room - "Courtyard" accessible at all times instead of only in trader wave - Ceiling lights in the green corridor are breakable, if a couple certain ones are broken it wil turn on yellow emergency lights after some time. Lights in the blue room aren't breakable because I think it would put it too out of character, it already gets dark as it is with blood everywhere (so pretty!)

April/17 update: - People were exploiting the start area on later waves, so zeds can jump in there now - Fixed a beam on the wall that was walkable on the small room with the staircase - Drastically reduced the frequency of the imp sound - Tweaked spawn distance on a few spawners and refined a blocking volume on a door zeds could stuck - Jumping on the columns in the garage area has been blocked

Thank you everyone for the input and screenshots of problems

Highlights

From source data

Footprint

A 40 MB download, rated a light load on a server.

Last update

Its author last shipped an update 10 yr ago.

KF-Entryway on Nxeon

From our catalogue
One-click install
Supported on Nxeon Killing Floor 2 servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Killing Floor 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2017-04-13, released 2017-04-13, 40 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of KF-Entryway.

Run KF-Entryway on a Killing Floor 2 server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Maps”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
Killing Floor 2
File size
40 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorTechuser, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

KF-Entryway, answered

Generated from the mod’s own source data.

Is it free?

Yes. KF-Entryway is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run KF-Entryway on a Killing Floor 2 server.

Deploy in about a minute from $5.99 a month, then add KF-Entryway in one click.