About KF-Evac-Subway
From Steam WorkshopKF-Evac-Subway Update:15/10/25 Fixed: primary base materails, MIC'S, AI pathing, spawns,rates and player distances, animations, kismet with matinee, ambiance + sounds flipbook textures, interlopers,…
KF-Evac-Subway
Update:15/10/25
Fixed: primary base materails, MIC'S, AI pathing, spawns,rates and player distances, animations, kismet with matinee, ambiance + sounds flipbook textures, interlopers, custom collisions, random crashing, colour correction, lighting and fog, post process, all types of volumes, fixed and improved original combined meshes, fixed zed time.
New: updated photos, world properties, layout with navigation, reduced the amount of traders, removed intro(due to certain weeklys) blood thirsty and boss rush, ammo and pickups(crates + drink machines), opened area in the underground subway, opened area leading to and from the heli-pad, removed certain railings for better navigation(quicker for both ai and players), reduced File Size of the map from 1.28 gig to 732mb, overall visuals and materails, HD textures, reworked old materails, every bit of kismet redone, imported fresh sounds, improved landscape mesh count, repainted meshes, added map preview, rendering and cull distances,
note: if u do experince a crash on first time playing the map on you servers-unsub then resub, this is due to the many changes to the new data from the old kfm.
incoming message....... The only way into this futeristic city is by MONORAIL TRAINS, the ones that are still functional that is, Co-zed-2083 corp was sent throught the subways with the medical supplys onboard, for the victIms and the remaining survivors..if any one was found to be still alive?
HANS had other plans for the vaccine,on a horrible wet and windy journey late 1 night on the way to the subway the co-zed crew were killed and driven away never to be heard there bodies were never found. news got around what had happned, slowly over time more and more powerfull cyberzeds appeared, was this the new TDS infection HANS had gave to his clones? insteps the horzine team to clean up this forgotten yet beautiful place it once used to be........end of transmission....
the map: very open place, run,kite or camp you decide your fate? custom spawn points custom traders. new collectables, neon lights and stuff^^ animated billboards and signage, many references and easter eggs, heavy rain and sound ambiance to suit the amtomsphere,
interactions: vending machines, doors, ammo pick ups(boombox) call a monorail train via the video phones(traps)
gameplay: best played with a team on suicide and above in multipler, solo players will still enjoy the experince thismap has too offer, dont let the open spaces think it can be easy to master on higher diffiucltys,wrong turn game over,
spawn point: istaken from the kf1 map kf1 transit,
good luck and thanks for all the support stay safe and healthy, time get your cyber gear on and rgb retro weapons out.
Highlights
From source dataFootprint
A 733 MB download, rated a light load on a server.
Last update
Its author last shipped an update 12 mo ago.
KF-Evac-Subway on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Killing Floor 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Killing Floor 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-10-15, released 2025-10-15, 733 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of KF-Evac-Subway.
Run KF-Evac-Subway on a Killing Floor 2 server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Killing Floor 2
- File size
- 733 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-16Open ↗
- ✓AuthorFrostbite*, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
