About KF-Favela-Fixed-Again
From Steam WorkshopOriginal map by Smiff, first edit by NightAngel™ I was asked to try and fix the one back spawn behind the APCs. Bloats getting stuck back there kept the wave from ending, and players have to run to…
Original map by Smiff, first edit by [TWLC] NightAngel™
I was asked to try and fix the one back spawn behind the APCs. Bloats getting stuck back there kept the wave from ending, and players have to run to the opposite end of the map to despawn them. (The area looked fine, maybe its a weird collision with the ground...)
I played around with having the area on fire and burning zeds who hang out back there... but in the end I just went and removed the spawn and pathnodes. Hopefully everything is fine now!
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 7 yr ago.
KF-Favela-Fixed-Again on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Killing Floor 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Killing Floor 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2019-08-22, released 2019-08-22
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of KF-Favela-Fixed-Again.
Run KF-Favela-Fixed-Again on a Killing Floor 2 server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Killing Floor 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorMarsh Man, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
