Source-checkedMaps & scenarios

KF-Halo1BloodGulch

by Kasder · for Killing Floor 2

When you first saw Halo, were you blinded by its majesty? Paralyzed? Dumbstruck? Yet the humans were able to evade your ships, land on the Sacred Ring, and desecrate it with their filthy footsteps.…

5.2KDownloads
6 yr agoLast updated
82 MBFile size
Steam WorkshopSource

About KF-Halo1BloodGulch

From Steam Workshop

When you first saw Halo, were you blinded by its majesty? Paralyzed? Dumbstruck? Yet the humans were able to evade your ships, land on the Sacred Ring, and desecrate it with their filthy footsteps.…

When you first saw Halo, were you blinded by its majesty? Paralyzed? Dumbstruck? Yet the humans were able to evade your ships, land on the Sacred Ring, and desecrate it with their filthy footsteps. [/quote] [h1] Features:[/h1] [list] [*] Some music you can play by interacting with the (red/blue) flags in the base [*] Low Gravity [*] Blood splatter maps twice the size of normal to put the blood in the gulch. [*] Supports 6+ players [*] Probably some bugs/glitches [/list] You can turn the music off/on at the music player by pressing E and interacting. Adjust the music/song volume by adjusting the Dialogue/CharacterVoice volume in the KF 2 options, Audio options, Dialog Volume. You spawn with both 'Plasma pistol' and 9mm pistol. Pick up a Health Pack if you want to heal. Respawns times are based on https://halo.bungie.org/misc/respawntimes.html. Best played with Horzine Armour, biker helmet or as Donovan 'Bulldog' Neal. Do check out Gearshift’s Halo weapon mods as it goes well with this map. https://steamcommunity.com/sharedfiles/filedetails/?id=2135416557 https://steamcommunity.com/id/g3arshift/myworkshopfiles/?appid=232090 Tags: Rooster Teeth Red vs Blue Blue Spiders Halo Combat Evolved Halo 1 Halo 2 Halo 3 Halo Reach Bungie Microsoft Xbox Martin O'Donnell Michael Salvatori Breaking Benjamin BSApricot Apricot(Froot) https://twitter.com/i/web/status/1207469237058592768 Songs: Halo Covenant Dance On a Pale Horse Rock Anthem for Saving the World Blow Me Away Ghosts of Reach Halo Theme Mjolnir Mix One Final Effort Overture [quote=Kasder, January 2020] I was inspired by the Quixel youtube video and decided to do it on UE3 instead of UE4. Downloaded the 3D files from the Halo 1 PC. Import it to Blender, subdivide map meshes, fixed the meshes and UV as much as I can. This map is extremely large and bumpy that it uses the max allowable path nodes a Killing Floor 2 map can have because I tried to keep the scaling true to realism. I even had to utilize some editor tricks to maximize path coverage. I have laid over 1000+ (close to max) KFPATHNODES actors on the map with my own hands. Trust me, I’ve nearly died doing this, lol. If there are any issues with the pathing, do tell me. It takes almost forever to build/calculate the path of the entire map even with an i7 6770k with 16 GB ram. For every forced path, I had to manually link EVERY F*CKING 2 KFPATHNODES WITH EACH OTHER. Most likely there will be a bug in zed pathing. I’ve tried to keep this as faithful to the original, only adding a bit of my own creative vision to fill up some of the gaps. The map contains more than 3 times more polygons compared to the original. I've rotated the Halo ring and increase the contrast because I thought it’ll look scenic compared to the original. With the release of Halo 1 on PC, I suppose someone could port that version over to KF2. I don’t think I would make another Halo mod or map again though. I was planning to work on a Warthog vehicle mod. I don’t even know if it’s possible to implement it in Killing Floor 2. I could have easily done everything in Unreal Engine 4 in a day/week/month? I hope the next Killing Floor game will be in Unreal Engine 4 or better. Do add me if you want to play the Halo Master Chief Collection together or something.

>Be me >Made this map in Jan but didn’t really finish it (80% done) because I want to make a KF2 vehicle mod >Gave up on coding in UnrealScript, forgotten about this map >Fast forward, MCC released and KF2 Halo mod released >Oh sh*t, I should release this map >Panicked and released it >”I’ll do a ‘Sean Murray’! And polish it someday” .

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KF-Halo1BloodGulch.kfm

Highlights

From source data

Footprint

A 82 MB download, rated a light load on a server.

Last update

Its author last shipped an update 6 yr ago.

KF-Halo1BloodGulch on Nxeon

From our catalogue
One-click install
Supported on Nxeon Killing Floor 2 servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Killing Floor 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2020-10-18, released 2020-10-18, 82 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of KF-Halo1BloodGulch.

Run KF-Halo1BloodGulch on a Killing Floor 2 server

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Maps”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
Killing Floor 2
File size
82 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorKasder, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

KF-Halo1BloodGulch, answered

Generated from the mod’s own source data.

Is it free?

Yes. KF-Halo1BloodGulch is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

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