About KF-How to Build your own KF2 Map
From Steam WorkshopWelcome to the production of a KF2-Map https://i.imgur.com/fVVaDCS.gif You were always interested how a map could be developed in kf2 but have no time or idea how this is done. Here you could see it…
Welcome to the production of a KF2-Map

You were always interested how a map could be developed in kf2 but have no time or idea how this is done. Here you could see it ;-) No text, no interacts, you will only see differences in optics, zed-pathing and availabe areas from wave to wave.
This Map is progression and holdout. New Round / New FIX Area.
Progression Plot:
• 01. Basic Layout • 02. Textures/Splattermap/WorldBoundary • 03. First Meshes like Trees & Library • 04. First Details (incl. first lights), indoor/outdoor lightning, dynamic outdoor lightning, fog • 05. Further Details (e.g. grass), building obstacles, first destructible actors, start blocking ZED-spawn-areas • 06. Further Details (indoor bar, shelfs), skybox, detailed indoor lightning, doors, additional ZED paths • 07. Optimize ZED-spawn areas, debris, block last ZED-spawn-area, dynamic meshes (e.g.chairs) • 08. Add additional ZED-spawns, rain mesh and emitter, finalize outside area • 09. Further obstacles, gore actors, visibillity blocks, additional particle effects (e.g. dust) • 10. additional gore actors, decals, collectibles, doshholdvolume • 11. finalize inside area (debris, decals, obstacles, zed-pathing) File Name: KF-HowToBuildYourOwnKF2Map Download: 37 mb HardDrive: 454 mb ID: 1716107878
Recommend: • Survival HoE 10 waves
Note: There are obviously some changes in this map compared how other maps are created. For example the ZED spawns are nothing you would create as one of the first things. Also the pathing for the ZED is something you should do after the complete layout is clear and you wont change important things on this topic. But the map would be a bit lame if there wouldn't be any zed spawns the early waves^^ I tried to stick as close as possible on how it could be done without lowering the entertainment factor.
Some nerd data: • 10 Trader • 17334 StaticMeshes (Trees, Rocks, etc.) • 2 Ambient Sound Actors (Airship) • 718 Lights • 1266 Destructibles (Lights, Screens, Tables, etc.) • 370 Emitters (Dust, Wind, etc.) • 1003 Volumes (Blocking, Trigger, PostProcess, etc) • 562 Kissmet notes (Animations, Teleports etc.) • v.40
Good luck and don't forget to thump up ;-)
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
KF-How to Build your own KF2 Map on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Killing Floor 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Killing Floor 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-10-18, released 2020-10-18
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of KF-How to Build your own KF2 Map.
Run KF-How to Build your own KF2 Map on a Killing Floor 2 server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Killing Floor 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorSerious, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
