About KF-Kholnee-Confined
From Steam WorkshopA Confined version of the 'House in the Woods' scenario, KF-Kholnee. Intended for a harder or challenge-like experience. Summary: Suitable for 1-6 human players, spawning inside the House itself,…
A Confined version of the 'House in the Woods' scenario, KF-Kholnee. Intended for a harder or challenge-like experience.
Summary: Suitable for 1-6 human players, spawning inside the House itself, with Zed AI/Zed Players spawning in the further edges of the forest, breaking through thickets and derelict buildings. In this version, the human players cannot leave the structure, thus creating a very small, brutal combat area, the Trader is located near the front doors now.
Features: - Survivors are trapped inside a defendable structure in the woods. - One Trader-Pod in the South-Hallway/Front Doors. - Six Weapon and seven Ammo drops. - Reduced fog within and just outside of the House, easier to see, but fog is denser further outside. - Two double-metal doors, each with thinner windows allowing defenders to fire upon Zeds trying to break through them, and three metal-shutters over the wide-windows that can be welded shut, blocking Zed intrusion while allowing Humans to fire through the tall gap, but Crawlers can sneak in. - A Petrol-Generator in the Living Room that keeps the lights going, destroying this by accident or intention breaks all lights. - A dozen or so thin-windows Humans can smash open to shoot through upon Zeds, thinning the numbers out before they reach the doors or metal shutters. - Many destructable elements inside the House, including the Generator, Lights, various features and part of the structure itself, and others outside. - Somewhat spacious central house with Kitchen, Living Room, Bathroom, Bedroom, two Main Hallways and a Side-Hall. - Highly decorated interior and exterior - a hopefully believably House, surrounded by overgrown, twisting woods that have consumed the abandoned and neglected. - Hundreds of sound-emitting trigger-volumes; Almost every cluster of bush and plant create sound, old buildings creak, broken glass crackles, shuffling paper can alert Defenders to the whereabouts of the Zeds and vice-versa. (May suggest turning music down or off)
Forum link; http://forums.tripwireinteractive.com/forum/killing-floor-2/killing-floor-2-modifications/level-design-ac/final-map-releases-aa/2264538-kf-kholnee
Change Log; D/W/M 1.12.2016; RC 1.0 - Uploaded map, various small tweaks and fixes made in this version that can be 'ported' to the original map. 7.12.2016; RC 1.1 - Visual warnings on generator damage/destruction and small details added. 10.12.2016; RC 1.2 - Shifted second bed in Bedroom, as it originally made window-shooting akward. Some splattermap/lighting tweaking, post-process poke. And also fixed the annoying fog-bars not rendering. Rebalenced Zed-spawning, more even distrubution hopefully, small tweaks. 14.12.2016; RC 1.3 - Tiny update, added collectables.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 10 yr ago.
KF-Kholnee-Confined on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Killing Floor 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Killing Floor 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2016-12-14, released 2016-12-14
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of KF-Kholnee-Confined.
Run KF-Kholnee-Confined on a Killing Floor 2 server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Killing Floor 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorDragontear, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
