About KF-Slaughterhouse
From Steam Workshop'The old slaughterhouse in the forests of Himmerland, Denmark, always had a dark history, even before the ZED outbreak came to be. Strings of freak accidents led to the facility being abruptly…
'The old slaughterhouse in the forests of Himmerland, Denmark, always had a dark history, even before the ZED outbreak came to be. Strings of freak accidents led to the facility being abruptly abandoned by its workers and transformed into a haven for squatters, drug-addicts and curious thrill-seekers. Nowadays, with Europe under plague by the ZED horde, its run-down squalor is far less of a unique sight.
When Horzine received intel that a group of survivors had taken shelter at the derelict building, they began their efforts to aid and extract them. They air-dropped them supplies - food, weapons, trader pods - and, as a bonus, managed to remotely return power to sections of the building. As plans were made to (hopefully inconspicuously) extract the survivors, the situation took a turn for the worse. Apparently as a last resort, the group had lit a smoke signal on top of the building, not only grabbing the attention of nearby helicopters, but also the ZED masses lurking in the surrounding forests. Subtlety was scrapped, and in its place, Horzine sent in the cavalry for a rescue mission and a suicide mission combined into one. That's where your squad comes in. Good luck.'
FEATURES
- Large map with a range of areas - from the dirty, industrial corridors inside, to the open, foggy exterior.
- Heavily tested and tweaked layout to ensure good balance.
- Unique gameplay elements - thanks to Horzine, the building has power again, but the grid is very old and power can only be on in certain places at any one time.
- Detailed environments packed with home-made models and textures to set it apart from vanilla KF2.
- Dead pigs
POWER OVERRIDE A twist on the dynamic lighting of KF2, you get to choose what sections of the building have the lights on. Lights also cannot be broken. Use the switch inside the slaughterhouse to redirect the power to either the ground floor or the basement + exterior spotlights. Wanna camp in the basement? Switch the power and turn on the lights there, but risk being disadvantaged if you have to run. Forced into the dark? Send someone to sacrifice themselves and switch on the power for the rest of the team before they're overwhelmed.
I hope you enjoy the map! Special thanks to Matty, Soraxin, Vyndianter, Argilla, Aussie Viking, Reaper, Frost and Ossian for playtesting, giving good ideas, giving encouragement and/or just being cool dudes.
Highlights
From source dataFootprint
A 123 MB download, rated a light load on a server.
Last update
Its author last shipped an update 11 yr ago.
KF-Slaughterhouse on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Killing Floor 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Killing Floor 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2016-03-14, released 2016-03-14, 123 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of KF-Slaughterhouse.
Run KF-Slaughterhouse on a Killing Floor 2 server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Killing Floor 2
- File size
- 123 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorAbi, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
