Source-checkedGameplay & overhauls

Unofficial Mod

by [Insert Name Here] · for Killing Floor 2

(Warning: This mutator de-ranks your game, i.e. you cannot gain XP.) About Unofficial Mod is a collection of ideas that improve on core vanilla gameplay. Consider this mod an extension of (instead of…

1.2KDownloads
7 yr agoLast updated
670 KBFile size
Steam WorkshopSource

About Unofficial Mod

From Steam Workshop

(Warning: This mutator de-ranks your game, i.e. you cannot gain XP.) About Unofficial Mod is a collection of ideas that improve on core vanilla gameplay. Consider this mod an extension of (instead of…

(Warning: This mutator de-ranks your game, i.e. you cannot gain XP.)

About

Unofficial Mod is a collection of ideas that improve on core vanilla gameplay. Consider this mod an extension of (instead of an addition to) vanilla KF2.

(VERY IMPORTANT NOTE: When updating to v9, you'll need to clear the Unofficial Mod cache in the folders mentioned by the below discussion before you restart your server or client.)

Added in v9

*No longer uses custom Trader archetypes when replacing default Trader archetype *Dropped weapon pickup info improvements: **Now shows weapon name **No longer shows weapon owner in solo offline *Config option to show Medic weapon dart charge on bottom right (next to ammo) *Config option to disable initial settings display (and console command to display settings in console) *Fixed HRG Incision crash

Some Current Features

*Config options to disable weapon upgrades and random map objectives (e.g. Stand Your Ground) *M14 EBR: Alt-fire toggles laser sight (along with config option to disable laser sight by default) *Pulverizer: Single-shot, re-chamber is the reload, Reload key toggles explosive hit on heavy attack *C4: Alt-fire switches to special Targeted mode allowing you to detonate a specific planted C4 *M16/M203: Config option to enable manual M203 reload with alt-fire (along with HUD icon to indicate that the M203 needs to be reloaded) *HUD improvements for Medic weapon lock-on, regen health, dropped weapons, etc. *Improvements to kick vote system (shows who initiated the vote and a config option for maximum failed kick vote attempts)

(NOTE: If you want to see the full feature list and version info, see this spreadsheet.)

For Solo

To test the mod, open the console (~ or F3) and type:

open KF-BurningParis?Mutator=UnofficialMod.UnofficialModMut

Unofficial Mod will indicate that it is loaded via displaying its settings in the lobby chat box.

For Servers

Note that in order to play with this mod online, the server in question must be subscribed. If you have a server, you can set this up with the instructions here.

Add the following to your command line (this mod is also ServerActors compatible):

?Mutator=UnofficialMod.UnofficialModMut

The INI

Unofficial Mod will generate KFUnofficialMod.ini if it doesn't exist. Alternately, you can download the INI file here. Place this file in your <Drive>:\Users\<Username>\Documents\My Games\KillingFloor2\KFGame\Config folder.

Very important: The config settings in UnofficialModMut are for servers/solo play. The config settings in UMClientConfig are per-client configs, and modifying them on the dedicated server will have no effect.

Weapon Upgrades

There are three config settings governing weapon upgrades: *bDisableWeaponUpgrades outright disables weapon upgrades. Note that if this is true, modifying the other two values will have no effect. *DefaultWeaponUpgradeLevel is the default weapon upgrade level if upgrades are enabled, used for weapons without overrides. *WeaponUpgradeOverrides is a list of weapon-specific overrides, one per line.

The relevant values for the two latter config settings are: *0 disables upgrades *A positive number enables UP TO that many upgrades (e.g. 2 allows only up to 2 upgrades) *A negative number enables ALL BUT that many upgrades (e.g. -1 disables upgrade to Tier 5)

For the WeaponUpgradeOverrides setting, you can use the UMMakeWeaponUpgradesConfig console command to create KFUnofficialModExtra.ini (or use the one provided here), then search it for your desired weapon, copy-paste the WeaponUpgradeOverrides variable, and modify as desired.

Notes: You only need either the single or dual weapon definition for dual-wieldable weapons as Unofficial Mod accounts for both weapons. Also, the UMMakeWeaponUpgradesConfig console command will put in localized weapon names and uses the game session's current Trader list, so it can be used after KF2 updates and with mods using custom weapons (even if Unofficial Mod cannot override or modify the Trader list).

Console Commands

See the below discussion for console commands.

Compatibility

General: Any mod that overrides the Flash GUI menus (e.g. the Trader menu) will make the weapon upgrade disable feature not work, and also introduce a couple of Trader GUI ammo bugs with the C4 and M16/M203 that Unofficial Mod's override fixes. Zedternal is an exception to this.

Other weapon mods: Download Trader Inventory Mutator and follow the instructions therein.

Notes: *You do not need to add Unofficial Mod's weapons to TIM's configuration as Unofficial Mod uses a unique Trader list injection system to override vanilla KF2 weapons if TIM is running. *Keep UnofficialMod.UnofficialModMut in the command line or ServerActors. This ensures that all mod features work properly.

Zedternal: All known issues Unofficial Mod had with Zedternal are fixed as of v3. Let me know if there are any other issues.

Known issues

Sometimes the localization file will not download. v7.2 implements a workaround for the Trader menu, but other localization will be broken. Subscribing to Unofficial Mod should fix this.

Sources

You can download sources here.

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

A 670 KB download, rated a light load on a server.

Last update

Its author last shipped an update 7 yr ago.

Unofficial Mod on Nxeon

From our catalogue
One-click install
Supported on Nxeon Killing Floor 2 servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Killing Floor 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2020-01-21, released 2020-01-21, 670 KB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Unofficial Mod.

Run Unofficial Mod on a Killing Floor 2 server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
Killing Floor 2
File size
670 KB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓Author[Insert Name Here], as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Unofficial Mod, answered

Generated from the mod’s own source data.

Is it free?

Yes. Unofficial Mod is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Unofficial Mod on a Killing Floor 2 server.

Deploy in about a minute from $5.99 a month, then add Unofficial Mod in one click.