About Authentic Firearms Rebalance
From Steam WorkshopIf you think that L4D2 guns feel a little weak, that they should pack more of a punch, and that having exaggerated magazine sizes and hundreds of rounds in the ammo pool to compensate your gun…
If you think that L4D2 guns feel a little weak, that they should pack more of a punch, and that having exaggerated magazine sizes and hundreds of rounds in the ammo pool to compensate your gun shooting BBs is not fun, then this script was made for you!
REMEMBER: This mod will only work on singleplayer and local servers.
Authentic Firearms Rebalance aims to bring a more realistic take on the guns in L4D2, while also trying not to stray too far from the vanilla gameplay and avoiding being OP (you will not be killing everything in a single shot).
Changes in the gunplay include:
- Magazine sizes/ammo capacities reduced to match their real capacity.
- Ammo reserves reduced to encourage the scavenging of guns more often.
- Rate of fire of automatic weapons adjusted to be more close to real life, semi-auto guns were modified to be fired as fast as you can click.
- Spread, recoil and accuracy depends on the caliber of the weapon, their size, the lenght of the barrel and how i think they would be handled by a group of semi-trained civilians (the survivors).
- All guns that share the same caliber will deal the same amount of damage per shot (damage values listed in the Weapon Stats section below).
- The desert rifle (SCAR-L) and assault rifle (M16A2) fire modes got swapped to fit their real life counterparts (if you don't like this change, you can suscribe to the alternate version here).
- The M60 machine gun no longer insta-gibs common infected, the AWP does it instead.
- Special tier guns (M60 and M79 grenade launcher) can now be replenished using ammo piles. I recommend using this mod or this other one to add a proper reload animation to the M60.
- Shotguns don't follow the classic videogame trope of being useless after 5+ meters anymore, this comes, however, at the price of them not being useful as short range horde-clearing weapons anymore.
- Semi-auto shotguns no longer do less damage against tanks.
- The mounted minigun not having to spin up before firing and not heating up as often, just like real life!
The images already tell you what you need to know about how the guns work with this script, but refer to this table if you want a more detailed and organized look.
Pistols, submachine guns, rifles and machine guns: [table] [tr] [th]Weapon[/th] [th]Magazine size[/th] [th]Damage per shot[/th] [th]Reserve ammo[/th] [th]Rounds per minute[/th] [/tr] [tr] [td]Pistol (SIG-Sauer P220)[/td] [td]9+1[/td] [td]45[/td] [td]∞*[/td] [/tr] [tr] [td]Second pistol (Glock 26)[/td] [td]10[/td] [td]45[/td] [td]∞[/td] [/tr] [tr] [td]Magnum pistol (Desert Eagle Mark XIX)[/td] [td]7[/td] [td]223[/td] [td]∞[/td] [/tr] [tr] [td]Submachine gun (IMI Uzi)[/td] [td]32[/td] [td]45[/td] [td]325[/td] [td]600[/td] [/tr] [tr] [td]Silenced submachine gun (Ingram MAC-10)[/td] [td]30[/td] [td]58[/td] [td]325[/td] [td]1,145[/td] [/tr] [tr] [td]MP5(H&K MP5N)[/td] [td]30[/td] [td]45[/td] [td]325[/td] [td]800[/td] [/tr] [tr] [td]Assault rifle (M16A2)[/td] [td]30[/td] [td]85[/td] [td]180[/td] [td]800[/td] [/tr] [tr] [td]Desert rifle (FN SCAR-L)[/td] [td]30[/td] [td]85[/td] [td]180[/td] [td]600[/td] [/tr] [tr] [td]AK-47 (AKM)[/td] [td]30[/td] [td]103[/td] [td]180[/td] [td]625[/td] [/tr] [tr] [td]SG 552 (SIG SG 552)[/td] [td]20[/td] [td]85[/td] [td]180[/td] [td]700[/td] [/tr] [tr] [td]Hunting rifle (Ruger Mini-14)[/td] [td]10[/td] [td]80[/td] [td]180[/td] [/tr] [tr] [td]Military sniper (H&K G3SG/1)[/td] [td]20[/td] [td]120[/td] [td]90[/td] [/tr] [tr] [td]Scout (Steyr Scout)[/td] [td]10[/td] [td]120[/td] [td]90[/td] [/tr] [tr] [td]AWP (AI AWM)[/td] [td]5[/td] [td]200[/td] [td]30[/td] [/tr] [tr] [td]M60 machine gun[/td] [td]100[/td] [td]120[/td] [/tr] [/table] *Pistols still have infinite reserve ammo for the time being. This will change in the future if there's enough feedback
Shotguns: [table] [tr] [th]Weapon[/th] [th]Tube size[/th] [th]Pellet count[/th] [th]Damage per shot[/th] [th]Damage per pellet[/th] [th]Reserve ammo[/th] [/tr] [tr] [td]Pump shotgun (Remington 870 Police Magnum Riot)[/td] [td]4[/td] [td]12[/td] [td]396[/td] [td]33[/td] [td]85[/td] [/tr] [tr] [td]Chrome shotgun (Remington 870 Marine Magnum)[/td] [td]6[/td] [td]9[/td] [td]297[/td] [td]33[/td] [td]85[/td] [/tr] [tr] [td]Auto shotgun (Benelli M4 Super 90)[/td] [td]5[/td] [td]12[/td] [td]396[/td] [td]33[/td] [td]66[/td] [/tr] [tr] [td]Combat shotgun (Franchi SPAS-12)[/td] [td]8[/td] [td]9[/td] [td]297[/td] [td]33[/td] [td]66[/td] [/tr] [/table]
Grenade launcher: [table] [tr] [th]Weapon[/th] [th]Tube capacity[/th] [th]Damage per shot[/th] [th]Damage against tanks[/th] [th]Explosion radius (in units)[/th] [th]Reserve ammo[/th] [/tr] [tr] [td]Grenade launcher (M79 grenade launcher)[/td] [td]1[/td] [td]600[/td] [td]1,000[/td] [td]315[/td] [td]10[/td] [/tr] [/table]
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 26d ago.
Authentic Firearms Rebalance on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Left 4 Dead 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Latest build
- 2026-10-09, released 2026-10-09
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Authentic Firearms Rebalance.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Left 4 Dead 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-11Open ↗
- ✓AuthorFerchu®, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
