About Cracked Out Infected Balanced For Survival
From Steam WorkshopImproved Specials Mod /// Boomer Vomits more often and winds up faster (boomer_vomit_delay 0.6, z_vomit_interval 12) Vomit is faster and has a wider hit box, but a shorter duration (z_vomit_velocity…
Improved Specials Mod
/// Boomer Vomits more often and winds up faster(boomer_vomit_delay 0.6, z_vomit_interval 12)
Vomit is faster and has a wider hit box, but a shorter duration(z_vomit_velocity 2500, z_vomit_boxsize 1.3, z_vomit_duration 1.5)
Moves slightly faster(z_exploding_speed 180)
Explosion and splat radius adjusted(z_exploding_inner_radius 100, z_exploding_outer_radius 200, z_exploding_splat_radius 150)
///Charger Charges far faster, with a higher start speed and top speed(z_charge_start_speed 700, z_charge_max_speed 750)
Charge cooldown is very short, so he can charge again almost immediately(z_charge_interval 3)
Charge lasts longer, with a slightly longer wind-up(z_charge_duration 3, z_charge_warmup 0.6)
Impact force and radius adjusted(z_charge_min_force 825, z_charge_max_force 875, z_charge_impact_radius 175, z_charge_impact_angle 0.6)
///Hunter Pounces farther and harder, with a bigger lunge and a wider ready range(z_lunge_power 675, z_lunge_up 225, z_hunter_lunge_distance 1000, hunter_pounce_ready_range 750, hunter_pounce_air_speed 2000)
No cooldown between lunges(z_lunge_cooldown 0, z_lunge_interval 0)
Pounces no longer stagger him(z_max_hunter_pounce_stagger_duration 0, z_hunter_lunge_stagger_time 0)
Pounce stumbles nearby survivors and does heavy damage to doors(z_pounce_stumble_radius 200, z_pounce_stumble_force 3, z_pounce_door_damage 1000)
///Jockey Leaps from farther away and a bit harder(z_jockey_leap_range 1250, z_leap_power 425, z_leap_max_distance 250)
Slower on the ground but quicker to attach(z_jockey_speed 200, z_jockey_attach_delay 0.3, z_leap_far_attach_delay 0.3)
Ride damage ticks faster(z_jockey_ride_damage_delay 0.7, z_jockey_ride_damage_interval 0.7)
Scans much farther for targets and hazards(z_jockey_ride_scan_distance 2000, z_jockey_ride_hazard_scan_distance 2000, z_jockey_lookahead 900)
///Smoker Longer tongue range, and the tongue flies and drags faster(tongue_range 800, tongue_fly_speed 900, tongue_start_pull_delay 0.7)
Tongue cooldown is cut, so he can grab again sooner(tongue_hit_delay 7, tongue_miss_delay 7, smoker_tongue_delay 0.7)
Choke damage ticks faster but hits for less(tongue_choke_damage_interval 0.2, tongue_choke_damage_amount 2)
Tongue is easier to cut, with less health(tongue_health 125, tongue_break_from_damage_amount 250)
Moves slightly faster(z_gas_speed 225)
///Spitter Spits much more often, from farther away, and with faster projectiles(z_spit_interval 7, z_spitter_range 2000, z_spit_range 1200, z_spit_velocity 1250)
Moves faster(z_spitter_speed 275)
Spit detonates sooner and spreads instantly(z_spit_detonate_delay 0.2, z_spit_spread_delay 0)
///Tank Swings faster, with a wider arc and a longer reach(tank_swing_interval 0.7, tank_swing_fast_interval 0.6, tank_swing_arc 200, tank_swing_range 64, tank_attack_range 60)
Throws rocks less often, but they're faster and stronger(z_tank_throw_interval 8, tank_throw_min_interval 8, z_tank_throw_force 1000)
Takes less slowdown from damage(z_tank_damage_slow_min_range 150, z_tank_damage_slow_max_range 300)
Almost never gives up or vanishes when stuck or out of sight(tank_stuck_time_suicide 9000, tank_stasis_time_suicide 9000, tank_visibility_tolerance_suicide 9000)
Takes more damage from grenade launchers(z_tank_grenade_launcher_dmg_scale 2.0, z_tank_grenade_damage 600)
///Witch Much tougher, with triple health(z_witch_health 3000)
Faster, and she doesn't retreat once enraged(z_witch_speed 400, z_witch_speed_inured 250, z_witch_min_retreat_range 0, z_witch_max_retreat_range 0)
Angers faster and reacts from farther away(z_witch_anger_rate 0.2, z_witch_threat_hostile_range 600, z_witch_threat_normal_range 300)
Flashlight and threat ranges adjusted(z_witch_flashlight_range 300, z_witch_berserk_range 250)
Her glow light is disabled(cl_witch_light_enable 0)
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 27d ago.
Cracked Out Infected Balanced For Survival on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Left 4 Dead 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Latest build
- 2026-10-07, released 2026-10-07
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Cracked Out Infected Balanced For Survival.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Left 4 Dead 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-09Open ↗
- ✓AuthorSolRascal, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
