Source-checkedGameplay & overhauls

Cracked Out Infected Balanced For Survival

by SolRascal · for Left 4 Dead 2

Improved Specials Mod /// Boomer Vomits more often and winds up faster (boomer_vomit_delay 0.6, z_vomit_interval 12) Vomit is faster and has a wider hit box, but a shorter duration (z_vomit_velocity…

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27d agoLast updated
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About Cracked Out Infected Balanced For Survival

From Steam Workshop

Improved Specials Mod /// Boomer Vomits more often and winds up faster (boomer_vomit_delay 0.6, z_vomit_interval 12) Vomit is faster and has a wider hit box, but a shorter duration (z_vomit_velocity…

Improved Specials Mod

/// Boomer Vomits more often and winds up faster(boomer_vomit_delay 0.6, z_vomit_interval 12)

Vomit is faster and has a wider hit box, but a shorter duration(z_vomit_velocity 2500, z_vomit_boxsize 1.3, z_vomit_duration 1.5)

Moves slightly faster(z_exploding_speed 180)

Explosion and splat radius adjusted(z_exploding_inner_radius 100, z_exploding_outer_radius 200, z_exploding_splat_radius 150)

///Charger Charges far faster, with a higher start speed and top speed(z_charge_start_speed 700, z_charge_max_speed 750)

Charge cooldown is very short, so he can charge again almost immediately(z_charge_interval 3)

Charge lasts longer, with a slightly longer wind-up(z_charge_duration 3, z_charge_warmup 0.6)

Impact force and radius adjusted(z_charge_min_force 825, z_charge_max_force 875, z_charge_impact_radius 175, z_charge_impact_angle 0.6)

///Hunter Pounces farther and harder, with a bigger lunge and a wider ready range(z_lunge_power 675, z_lunge_up 225, z_hunter_lunge_distance 1000, hunter_pounce_ready_range 750, hunter_pounce_air_speed 2000)

No cooldown between lunges(z_lunge_cooldown 0, z_lunge_interval 0)

Pounces no longer stagger him(z_max_hunter_pounce_stagger_duration 0, z_hunter_lunge_stagger_time 0)

Pounce stumbles nearby survivors and does heavy damage to doors(z_pounce_stumble_radius 200, z_pounce_stumble_force 3, z_pounce_door_damage 1000)

///Jockey Leaps from farther away and a bit harder(z_jockey_leap_range 1250, z_leap_power 425, z_leap_max_distance 250)

Slower on the ground but quicker to attach(z_jockey_speed 200, z_jockey_attach_delay 0.3, z_leap_far_attach_delay 0.3)

Ride damage ticks faster(z_jockey_ride_damage_delay 0.7, z_jockey_ride_damage_interval 0.7)

Scans much farther for targets and hazards(z_jockey_ride_scan_distance 2000, z_jockey_ride_hazard_scan_distance 2000, z_jockey_lookahead 900)

///Smoker Longer tongue range, and the tongue flies and drags faster(tongue_range 800, tongue_fly_speed 900, tongue_start_pull_delay 0.7)

Tongue cooldown is cut, so he can grab again sooner(tongue_hit_delay 7, tongue_miss_delay 7, smoker_tongue_delay 0.7)

Choke damage ticks faster but hits for less(tongue_choke_damage_interval 0.2, tongue_choke_damage_amount 2)

Tongue is easier to cut, with less health(tongue_health 125, tongue_break_from_damage_amount 250)

Moves slightly faster(z_gas_speed 225)

///Spitter Spits much more often, from farther away, and with faster projectiles(z_spit_interval 7, z_spitter_range 2000, z_spit_range 1200, z_spit_velocity 1250)

Moves faster(z_spitter_speed 275)

Spit detonates sooner and spreads instantly(z_spit_detonate_delay 0.2, z_spit_spread_delay 0)

///Tank Swings faster, with a wider arc and a longer reach(tank_swing_interval 0.7, tank_swing_fast_interval 0.6, tank_swing_arc 200, tank_swing_range 64, tank_attack_range 60)

Throws rocks less often, but they're faster and stronger(z_tank_throw_interval 8, tank_throw_min_interval 8, z_tank_throw_force 1000)

Takes less slowdown from damage(z_tank_damage_slow_min_range 150, z_tank_damage_slow_max_range 300)

Almost never gives up or vanishes when stuck or out of sight(tank_stuck_time_suicide 9000, tank_stasis_time_suicide 9000, tank_visibility_tolerance_suicide 9000)

Takes more damage from grenade launchers(z_tank_grenade_launcher_dmg_scale 2.0, z_tank_grenade_damage 600)

///Witch Much tougher, with triple health(z_witch_health 3000)

Faster, and she doesn't retreat once enraged(z_witch_speed 400, z_witch_speed_inured 250, z_witch_min_retreat_range 0, z_witch_max_retreat_range 0)

Angers faster and reacts from farther away(z_witch_anger_rate 0.2, z_witch_threat_hostile_range 600, z_witch_threat_normal_range 300)

Flashlight and threat ranges adjusted(z_witch_flashlight_range 300, z_witch_berserk_range 250)

Her glow light is disabled(cl_witch_light_enable 0)

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 27d ago.

Cracked Out Infected Balanced For Survival on Nxeon

From our catalogue
One-click install
Supported on Nxeon Left 4 Dead 2 servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Latest build
2026-10-07, released 2026-10-07

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Cracked Out Infected Balanced For Survival.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
Left 4 Dead 2

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-09Open ↗
  • ✓AuthorSolRascal, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Cracked Out Infected Balanced For Survival, answered

Generated from the mod’s own source data.

Is it free?

Yes. Cracked Out Infected Balanced For Survival is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Cracked Out Infected Balanced For Survival on a Left 4 Dead 2 server.

Free to download from Steam Workshop.