About Explosive Cars
From Steam WorkshopThis mod makes some cars explosive - You can set specific options like outline, stagger, auto explosion, etc - Melee weapons can explode cars (if you don't like it use this command !excar_w_melee…
This mod makes some cars explosive
[Features]
- You can set specific options like outline, stagger, auto explosion, etc - Melee weapons can explode cars (if you don't like it use this command !excar_w_melee 0.0) - Tank also can explode cars (If you don't like it use these commands !excar_w_tank_claw 0.0 / !excar_w_tank_rock 0.0) - Incendiary ammo doubles weapon damage, explosive ammo quadruples weapon damage (you can change these values by !excar_w_incendiary_multi [value] / !excar_w_explosive_multi [value]) - This mod supports performance mode and can be disabled in specific maps to avoid game crash when many cars exploded at the same time you can see the commands about it in here - This mod only applies to the cars Tank can move by hitting it(prop_physics)
[Compatibility]
- This mod uses 'AllowTakeDamage' function so should be compatible with weapon scripts(scripts/weapon_*.txt)(ex: HexToMax's Powerful AWP) - Only one 'AllowTakeDamage' function is allowed in all vscripts. In the other words, this mod is NOT COMPATIBLE with the mods using 'AllowTakeDamage' directly (ex: Tactical Training , Hard Training ) I've adopted VSlib to avoid this problem so the mods using 'AllowTakeDamage' via VSlib ARE COMPATIBLE with this mod (ex: Admin System , Penetrable Riot zombie's Armor , project_smok ) - This mod is incompatible with Vscript Autoloader - This mod uses only vscript so should be compatible with car mods which changes models or materials - This mod should work in addon maps which uses vanilla car models - This mod should work in dedicated server(set options in listen server and take the files to dedicated server(ems\hextomax_explosive_car\[command name].txt and addons\workshop\2931178538)
[Instructions on commands]
- All commands are host-only and detected by typing to chat box - The value of all commands will be saved automatically right after typed so you don't have to type repeatedly every time create a room (the path: ~\Left 4 Dead 2\left4dead2\ems\hextomax_explosive_car\[command name].txt) - By typing only the command you can see a brief description about it in game
[Commands]
those use too many lines so GO TO HERE
[Presets of car's physical movement]
- You can see all commands of each preset in here
!excar_preset - Brief description of the presets below !excar_preset_default - [Preset default] Modern Warfare/GTA-like car movement !excar_preset_rocket - [Preset rocket] Explosion will launch cars upwards like rocket !excar_preset_rocket_spin - [Preset rocket spin] Explosion will launch cars upwards like rocket and the cars will spin like propeller
This mod was inspired by honorcode23's [L4D2] Explosive Cars !!! This addon is server-side script. It means this will work only if you create a local server
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 yr ago.
Explosive Cars on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Left 4 Dead 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Latest build
- 2023-02-12, released 2023-02-12
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Explosive Cars.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Left 4 Dead 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorHex To Max, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
