Source-checkedWeapons, items & crafting

L4D2 Parabellum Part 3

by Enderman Albino · for Left 4 Dead 2

In this final part i'll insert some of the data of the guns and calibers, pretty nerdy stuff. Taurus 605(Pistol) Glock 17 Gen 4(Magnum Pistol) Glock 19 + Roni(AWP) Kel Tec Sub 2000 PCC Standard…

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24d agoLast updated
Steam WorkshopSource

About L4D2 Parabellum Part 3

From Steam Workshop

In this final part i'll insert some of the data of the guns and calibers, pretty nerdy stuff. Taurus 605(Pistol) Glock 17 Gen 4(Magnum Pistol) Glock 19 + Roni(AWP) Kel Tec Sub 2000 PCC Standard…

In this final part i'll insert some of the data of the guns and calibers, pretty nerdy stuff.

Taurus 605(Pistol) Glock 17 Gen 4(Magnum Pistol) Glock 19 + Roni(AWP) Kel Tec Sub 2000 PCC Standard Mag(MAC) Ruger 10/22(Hunting Rifle) BCM® AR-15 Recce-14 MCMR(SMG) Winchester Model 94 Carbine(Autoshotgun) Wincherter Model 70 Featherweight(Spas Shotgun) Remington Model 700 BDL(Scout) Remington 870 Home Defense(Chrome) Mossberg 590A1 9shot(Pump) H&K MP5K(Mp5) M110 SASS(Sniper Rifle) M4A1 URG-I(SG552) M4A1(Rifle) AKM(Ak-47) M16A4(SCAR) M240B(M60) M320(GL)

https://1drv.ms/x/c/ace12228bbe7f53b/IQCbGO01_UFtR7IvyuxLC3slAYsv3YLy_w-2lJUWLWqWe9U?e=DT7nTI

Blunt Tonfa(flashlight) = 2000 Riot_Shield = 30 Bat = 34 Cricket_Bat = 34 Golf_Club = 30 Didgeridoo = 40 Shovel = 40 Guitar = 36 Frying_Pan = 36

Bladed

Fireaxe = 25 Machete = 21 Katana(Wooden Axe) = 23 Crowbar = 27 Knife = 23 Pitchfork = 27

T0 pistol magnum

T1 smg awp, hr magnum mac Shotgun chrome auto spas scout sniper_rifle smg

t2 rifle sig m16 scar ak mp5 shotgun pump sniper_rifle SR

t3 proprietary gl m60

Tipos de script precisao "VerticalPunch" "2" // Irrelevante "SpreadPerShot" "1.6" // Maior quanto menor o peso "MaxSpread" "35" // Deixar imenso sempre "SpreadDecay" "7" // Menorr quanto maior o calibre "MinDuckingSpread" "0.5" // 30% melhor q o de baixo "MinStandingSpread" "1" // Menor quanto maior o cano(rifles<pistol) "MinInAirSpread" "3" // Maior quanto maior a arma(pistol<rifles) "MaxMovementSpread" "6" // Maior quanto maior a arma(pistol<rifles) Fuzil(sig smg m16 scar ak) "VerticalPunch" "2.0" // Irrelevante "SpreadPerShot" "2.0" // Maior quanto menor o peso "MaxSpread" "50" // Deixar imenso sempre "SpreadDecay" "4.0" // Menor quanto maior o calibre "MinDuckingSpread" "0.7" // 30% melhor q o de baixo "MinStandingSpread" "1.0" // Menor quanto maior o cano(rifles<pistol) "MinInAirSpread" "10.0" // Maior quanto maior a arma(pistol<rifles) "MaxMovementSpread" "7.0" // Maior quanto maior a arma(pistol<rifles) pistolas(awp pistol mac HR magnum) "VerticalPunch" "2" // Irrelevante "SpreadPerShot" "3.0" // Maior quanto menor o peso "MaxSpread" "50" // Deixar imenso sempre "SpreadDecay" "9" // Menorr quanto maior o calibre "MinDuckingSpread" "0.9" // 30% melhor q o de baixo "MinStandingSpread" "1.2" // Menor quanto maior o cano(rifles<pistol) "MinInAirSpread" "5" // Maior quanto maior a arma(pistol<rifles) "MaxMovementSpread" "4" // Maior quanto maior a arma(pistol<rifles) Hunting(Spas Auto mp5) "VerticalPunch" "2" //Irrelevante "SpreadPerShot" "2.5" // Maior quanto menor o peso "MaxSpread" "50" // Deixar imenso sempre "SpreadDecay" "3.5" // Menorr quanto maior o calibre "MinDuckingSpread" "0.6" // 30% melhor q o de baixo "MinStandingSpread" "0.9" // Menor quanto maior o cano(rifles<pistol) "MinInAirSpread" "9" // Maior quanto maior a arma(pistol<rifles) "MaxMovementSpread" "6" // Maior quanto maior a arma(pistol<rifles) Precision(SR scout m60) ok "VerticalPunch" "2" // Irrelevante "SpreadPerShot" "2.0" // Maior quanto menor o peso "MaxSpread" "50" // Deixar imenso sempre "SpreadDecay" "3.0" // Menorr quanto maior o calibre "MinDuckingSpread" "0.5" // 30% melhor q o de baixo "MinStandingSpread" "0.8" // Menor quanto maior o cano(rifles<pistol) "MinInAirSpread" "14" // Maior quanto maior a arma(pistol<rifles) "MaxMovementSpread" "10" // Maior quanto maior a arma(pistol<rifles)

22lr hunting rifle 9mm Magnum mac awp mp5 .357 pistol .30-30 autoshotgun .30-06 spas shotgun .223 smg m16 desert rifle sig 7.62 ak .308 scout military sniper m60 40mm GL

df=di*fb^d/500

If you have any suggestions or need an explanation for anything ask in the comments, I love talking about this.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 24d ago.

L4D2 Parabellum Part 3 on Nxeon

From our catalogue
One-click install
Supported on Nxeon Left 4 Dead 2 servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Latest build
2026-10-11, released 2026-10-11

Game versions by loader

LoaderGame versionsNewest
Workshop

From 3 recorded builds of L4D2 Parabellum Part 3.

Recent builds

BuildReleasedGame versionsLoaders
2026-10-112026-10-11n/aWorkshop
2026-10-092026-10-09n/aWorkshop
2026-10-012026-10-01n/aWorkshop

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Left 4 Dead 2

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-14Open ↗
  • ✓AuthorEnderman Albino, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

L4D2 Parabellum Part 3, answered

Generated from the mod’s own source data.

Is it free?

Yes. L4D2 Parabellum Part 3 is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run L4D2 Parabellum Part 3 on a Left 4 Dead 2 server.

Free to download from Steam Workshop.