About L4D2 Parabellum Part 3
From Steam WorkshopIn this final part i'll insert some of the data of the guns and calibers, pretty nerdy stuff. Taurus 605(Pistol) Glock 17 Gen 4(Magnum Pistol) Glock 19 + Roni(AWP) Kel Tec Sub 2000 PCC Standard…
In this final part i'll insert some of the data of the guns and calibers, pretty nerdy stuff.
Taurus 605(Pistol) Glock 17 Gen 4(Magnum Pistol) Glock 19 + Roni(AWP) Kel Tec Sub 2000 PCC Standard Mag(MAC) Ruger 10/22(Hunting Rifle) BCM® AR-15 Recce-14 MCMR(SMG) Winchester Model 94 Carbine(Autoshotgun) Wincherter Model 70 Featherweight(Spas Shotgun) Remington Model 700 BDL(Scout) Remington 870 Home Defense(Chrome) Mossberg 590A1 9shot(Pump) H&K MP5K(Mp5) M110 SASS(Sniper Rifle) M4A1 URG-I(SG552) M4A1(Rifle) AKM(Ak-47) M16A4(SCAR) M240B(M60) M320(GL)
https://1drv.ms/x/c/ace12228bbe7f53b/IQCbGO01_UFtR7IvyuxLC3slAYsv3YLy_w-2lJUWLWqWe9U?e=DT7nTI
Blunt Tonfa(flashlight) = 2000 Riot_Shield = 30 Bat = 34 Cricket_Bat = 34 Golf_Club = 30 Didgeridoo = 40 Shovel = 40 Guitar = 36 Frying_Pan = 36
Bladed
Fireaxe = 25 Machete = 21 Katana(Wooden Axe) = 23 Crowbar = 27 Knife = 23 Pitchfork = 27
T0 pistol magnum
T1 smg awp, hr magnum mac Shotgun chrome auto spas scout sniper_rifle smg
t2 rifle sig m16 scar ak mp5 shotgun pump sniper_rifle SR
t3 proprietary gl m60
Tipos de script precisao "VerticalPunch" "2" // Irrelevante "SpreadPerShot" "1.6" // Maior quanto menor o peso "MaxSpread" "35" // Deixar imenso sempre "SpreadDecay" "7" // Menorr quanto maior o calibre "MinDuckingSpread" "0.5" // 30% melhor q o de baixo "MinStandingSpread" "1" // Menor quanto maior o cano(rifles<pistol) "MinInAirSpread" "3" // Maior quanto maior a arma(pistol<rifles) "MaxMovementSpread" "6" // Maior quanto maior a arma(pistol<rifles) Fuzil(sig smg m16 scar ak) "VerticalPunch" "2.0" // Irrelevante "SpreadPerShot" "2.0" // Maior quanto menor o peso "MaxSpread" "50" // Deixar imenso sempre "SpreadDecay" "4.0" // Menor quanto maior o calibre "MinDuckingSpread" "0.7" // 30% melhor q o de baixo "MinStandingSpread" "1.0" // Menor quanto maior o cano(rifles<pistol) "MinInAirSpread" "10.0" // Maior quanto maior a arma(pistol<rifles) "MaxMovementSpread" "7.0" // Maior quanto maior a arma(pistol<rifles) pistolas(awp pistol mac HR magnum) "VerticalPunch" "2" // Irrelevante "SpreadPerShot" "3.0" // Maior quanto menor o peso "MaxSpread" "50" // Deixar imenso sempre "SpreadDecay" "9" // Menorr quanto maior o calibre "MinDuckingSpread" "0.9" // 30% melhor q o de baixo "MinStandingSpread" "1.2" // Menor quanto maior o cano(rifles<pistol) "MinInAirSpread" "5" // Maior quanto maior a arma(pistol<rifles) "MaxMovementSpread" "4" // Maior quanto maior a arma(pistol<rifles) Hunting(Spas Auto mp5) "VerticalPunch" "2" //Irrelevante "SpreadPerShot" "2.5" // Maior quanto menor o peso "MaxSpread" "50" // Deixar imenso sempre "SpreadDecay" "3.5" // Menorr quanto maior o calibre "MinDuckingSpread" "0.6" // 30% melhor q o de baixo "MinStandingSpread" "0.9" // Menor quanto maior o cano(rifles<pistol) "MinInAirSpread" "9" // Maior quanto maior a arma(pistol<rifles) "MaxMovementSpread" "6" // Maior quanto maior a arma(pistol<rifles) Precision(SR scout m60) ok "VerticalPunch" "2" // Irrelevante "SpreadPerShot" "2.0" // Maior quanto menor o peso "MaxSpread" "50" // Deixar imenso sempre "SpreadDecay" "3.0" // Menorr quanto maior o calibre "MinDuckingSpread" "0.5" // 30% melhor q o de baixo "MinStandingSpread" "0.8" // Menor quanto maior o cano(rifles<pistol) "MinInAirSpread" "14" // Maior quanto maior a arma(pistol<rifles) "MaxMovementSpread" "10" // Maior quanto maior a arma(pistol<rifles)
22lr hunting rifle 9mm Magnum mac awp mp5 .357 pistol .30-30 autoshotgun .30-06 spas shotgun .223 smg m16 desert rifle sig 7.62 ak .308 scout military sniper m60 40mm GL
df=di*fb^d/500
If you have any suggestions or need an explanation for anything ask in the comments, I love talking about this.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 24d ago.
L4D2 Parabellum Part 3 on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Left 4 Dead 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Latest build
- 2026-10-11, released 2026-10-11
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 3 recorded builds of L4D2 Parabellum Part 3.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-11 | 2026-10-11 | n/a | Workshop |
| 2026-10-09 | 2026-10-09 | n/a | Workshop |
| 2026-10-01 | 2026-10-01 | n/a | Workshop |
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Left 4 Dead 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-14Open ↗
- ✓AuthorEnderman Albino, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
