About Neon Prime 2069 [v1.6c]
From Steam WorkshopWelcome to Neon Prime 2069, a co-op campaign set in the cyber world This is my 4th campaign, first one to be made from scratch, and I hate every minute of it. There is 4 maps, all have similar…
Welcome to Neon Prime 2069, a co-op campaign set in the cyber world This is my 4th campaign, first one to be made from scratch, and I hate every minute of it. There is 4 maps, all have similar setting/visual, nothing that could cause epilepsy. Features including some of the concept I really wanted to do, first would be the cyperpunk/retrowave aesthetics, very colorful, very eye hurting. 2nd one being an 'easier' type of scavenge event where you dont have to carry gas can around, and instead collecting coins to 'buy' the gas. 3rd is a custom gauntlet event that allows player to be rescued during the finale run, as there are lot of instakill spots. (That should be enough yapping for the description)
Optional Music pack
Optional install for wether you want to avoid copyright music or just dont want loud music blasting in the game.
Stats:
Difficulty rating: MID Average COOP playtime: 42 minutes (no restart). Has basic support for Versus (ladders and script), but untested. Please report any bug you find
Map name in the console: neon_prime_01 neon_prime_02 neon_prime_02b neon_prime_03
Map 1: Metro 2069
The survivors arrive at the trainstation, making their way into The Grid.
Map 2: Cyber Oasis
Scavenge event. Collect coins and fill up gasoline for the escape vehicle. Fall damage are turned off in this map.
Map 2B: The Grid
A small city tour and a hold out event before reaching the saferoom.
Map 3: Outrun
Gauntlet finale: Make your way toward the tower where the escape vehicle is waiting. Watch out for dangerous water.
Patch 1.5:
Fixed missing rain ambience sound Map 1: - Fixed rescue closet #2 not working (door was locked) - Improved lighting Map 2b: - Fixed a gap allowing player to skip the event before saferoom Map 3: - Rotated rescue closet in the finale arena so player dont get stuck - Moved first tank spawn back to behind player instead of in front
Patch 1.6:
Map 2: - Extended clipbrush near the saferoom Map 3: - Fixed issue where in versus the first team to start finale could not score points
Patch 1.6b:
- Attempt to fix random crash, might related to custom barrel props
Patch 1.6c:
- Adjusted versus scoring Map 4: - Disabled ledge hang at The Jaw
Credit:
SteelSeries - Some base materials Mr. Who - Skybox texture BetelgeuseMan - Car model Tribes Vengeance - Barrel model Dead-Walker - Palm tree model Various artists - Music Henrietta - Lab rat 7EMPEST - Mapping, materials/textures, scripts, SFX, VFX
[spoiler]man why tf is this 300 mb
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 mo ago.
Neon Prime 2069 [v1.6c] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Left 4 Dead 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Latest build
- 2026-06-20, released 2026-06-20
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Neon Prime 2069 [v1.6c] .
Dependencies
- Required: Neon Prime 2069 Musique
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Left 4 Dead 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorÆnima², as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
